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NEW JERSEY REGISTER
VOLUME 34, NUMBER 9
MONDAY, MAY 6, 2002
RULE PROPOSAL

LAW AND PUBLIC SAFETY
DIVISION OF CONSUMER AFFAIRS
LEGALIZED GAMES OF CHANCE CONTROL C0MMISSION
Casino Nights

Proposed Amendments: N.J.A.C. 13:47-4.9, 6.11, 7.5, 7.28, 7.41, 7.48, 7:56, 13.1, 13.6, 13.7, 13.8, 16.1, 16.2, 19.1, 19.2, 19.3 and 19.4

Proposed New Rules: N.J.A.C. 13:47-6.25 and 20

Proposed Repeals: N.J.A.C. 13:47-6.18, 6.19 and 8.26

Authorized By: Legalized Games of Chance Control Commission, William J. Yorke, Executive Director.

Authority: N.J.S.A. 5:8-34, 5:8-51 and 5:8-61.
Calendar Reference: See Summary below for explanation of exception to calendar requirement.
Proposal Number: PRN 2002-160.

Submit comments by July 5, 2002 to:

William J. Yorke, Executive Director
Legalized Games of Chance Control Commission
124 Halsey Street
PO Box 46000
Newark, New Jersey 07101

The agency proposal follows:

Summary

P.L. 1999, c.17, which amended N.J.S.A. 5:8-34, 51 and 61, became effective on February 8, 1999. The new law authorizes qualified organizations to hold events known as casino nights and permits the qualified organizations to pay compensation to persons approved by the Legalized Games of Chance Control Commission ("Control Commission") for services rendered in connection with casino nights. The Control Commission proposes to amend N.J.A.C. 13:47- 4.9, 6.11, 7.5, 7.28, 7.41, 7.48, 7:56, 13.1, 13.6, 13.7, 13.8, 16.1, 16.2, 19.1, 19.2, 19.3 and 19.4, create new N.J.A.C. 13:47-20, and repeal N.J.A.C. 13:47-6.18, 6.19 and 8.26, in accordance with the authority of P.L. 1999, c.17, in order to implement the new statutory provisions.

The Control Commission proposes to amend N.J.A.C. 13:47-4.9(c) to include a minimum licensing fee of $100.00 per licensed day of operation for a casino night. The minimum license fee would include authorization to operate five game tables. A licensee could operate more than five game tables by paying an additional licensing fee of $20.00 per additional game table per day.

The Control Commission proposes to amend N.J.A.C. 13:47-6.11(a) to limit the number of casino nights a qualified organization can hold to no more than six per week. In addition, subsection (c) sets forth the length of time a casino night license is valid.

The Control Commission proposes to repeal N.J.A.C. 13:47-6.18, Transportation of patrons, because the Commission finds no reason for prohibiting the transportation of patrons. To be successful, most bingo and raffle occasions, including casino nights, require hundreds of players. When considering the trend towards encouraging mass transit options, the Commission believes the rule is counter-productive.

The Control Commission proposes to repeal N.J.A.C. 13:47-6.19, Gifts other than prizes, because organizations have traditionally given small tokens of appreciation such as bingo dabblers, chips, cake and coffee. The Commission is aware that with the introduction of casino nights and other games it would be natural for the organization to provide players with items provided by advertisers to increase the return and enjoyment of the player or attendee. The practice of giving players or attendees coffee or match play coupons is well established in New Jersey by other gaming industries. Organizations would be disadvantaged if they are prohibited from showing their gratitude to players who support their charitable events.

Proposed N.J.A.C. 13:47-6.25 addresses cheating, the notification thereof and liability. Subsection (a) of the proposed new rule states that a player shall take no action to improve another player's chance of winning. Subsection (b) states that a licensee who has reasonable cause to believe that a player has violated subsection (a) shall require that player to cease playing the game. Subsection (c) sets forth that a licensee who takes good faith action pursuant to subsection (b) shall not be required to refund or redeem any imitation money for such player.

N.J.A.C. 13:47-7.5 addresses the charges that may be assessed for playing bingo. The Control Commission proposes to amend subsection (a) to increase the maximum charge for admission to a room or place where bingo is played from $1.00 to $5.00 and remove the requirement for a minimum admission charge. The Control Commission proposes to amend subsection (b) to increase the maximum allowable charge for a card to participate in a "special bingo game" from $0.25, to $1.00. The Control Commission proposes to amend subsection (c) to eliminate the requirement for a minimum charge of $0.25 for a card to participate in a "regular bingo game." The Commission proposes to repeal subsection (d) to allow charges to participate in a bingo game to be paid in other than cash. The Control Commission proposes to delete subsection (f) to allow licensees to provide players with a discount for the purchase of multiple cards.

The proposed amendments to N.J.A.C. 13:47-7.28, 7.41, 7.48 and 7.56 eliminate the requirement of a fixed charge of $0.25 for an opportunity to participate in a 50/50 bingo game, a progressive jackpot bingo game, a multi-color bingo game and a predraw bingo game, respectively, and sets a maximum charge for a card to participate in those games at $1.00. Further, the Control Commission proposes to amend these sections to allow a licensee to offer a player discounted purchase price for the purchase of more than one bingo card. Given the many different venues in which bingo is now played, for example, casino nights, the Control Commission feels it is regressive to continue a regulation that was adopted when bingo was played in one fashion. Organizations need the flexibility to adjust the price to play. The Control Commission anticipates that these amendments will allow licensees needed flexibility to adjust the charge to play bingo consistent with the circumstances under which its bingo games are conducted.

The Control Commission proposes to repeal N.J.A.C. 13:47-8.26, Charges to play non-draw raffles; cash only. The Control Commission proposes the authorization of pre-payment for events. To retain this rule would impede the ability of the organizations to raise funds for authorized purposes. The Control Commission wishes to encourage the organizations and assist them without jeopardizing the integrity of the games. Removing the prohibitions contained in this rule will do that.

The proposed amendments to N.J.A.C. 13:47-13.1, 13.6, 13.7 and 13.8 add casino nights equipment providers to the rules concerning the application process to become an approved supplier as well as allow casino nights equipment suppliers to provide personnel for use in, or in connection with, the holding of a casino night event. In the amendment to N.J.A.C. 13:47-13.8, the Commission proposes to add subsection (b) which makes an equipment provider responsible for the proper operation of the equipment provided and the actions of any personnel provided, whether or not they are present at the event or raffle game.

The Control Commission proposes to amend N.J.A.C. 13:47-16.1 to add subsection (d), which states that the maximum rate for the rental or use of casino nights games is $250.00 per game per day.

The Control Commission proposes to amend N.J.A.C. 13:47-16.2(a), to set the rates for Class "A" casino night operators at $500.00 per day and Class "B" casino night operators at $250.00 per day.

N.J.A.C. 13:47-19.1 is amended to outline the application process for persons desiring to be a compensated class "A" or class "B" casino night game operator or a non-compensated class "A" casino night game operator.

N.J.A.C. 13:47-19.2 deals with the agent for service of process. The proposed amendment in subsection (a) includes casino night class "A" and class "B" operator applicants and subsection (b) includes casino night class "A" or class "B" operator.

N.J.A.C. 13:47-19.3 discusses authorized events, armchair races and casino nights. New subsection (b) requires that a person who has been approved as a casino night class "A" or class "B" operator by the Control Commission shall not work at a casino night event or operate a casino night game(s) unless the event and the game(s) have been authorized by the Control Commission and the event has been licensed by the municipality in which the event is to be held. The operator shall not work at a casino night event at which the equipment to be used was not provided in accordance with the Control Commission rules.

The amendment to N.J.A.C. 13:47-19.4 establishes the $125.00 licensing fees for casino night class "A" or class "B" operators. The approval is valid for one year. A licensed casino night class "A" or class "B" operator can renew a license by submitting an application for license renewal with the annual licensing fee prior to the expiration of the licensing period. The Control Commission may suspend or revoke the license of a class "A" or class "B" casino night game operator after an opportunity to be heard for any violation of the Bingo Licensing Law, N.J.S.A. 5:80-24 et seq., the Raffle Licensing Law, N.J.S.A. 5:8-50 et seq., the Amusement Games Licensing Law, N.J.S.A. 5:8- 100 et seq., or any other applicable Control Commission statute or rule.

Proposed new subchapter 20 regulates the conduct of casino nights.

Proposed N.J.A.C. 13:47-20.1 establishes the purpose and scope of the rules concerning the conduct of casino nights.

Proposed N.J.A.C. 13:47-20.2 sets forth definitions of the following terms when used in the new subchapter: "assistant," "baccarat," "banker," "beat the dealer," "blackjack," "burning a card," "caribbean stud poker," "casino night," "casino night equipment provider," "casino night holder," "chuck-a- luck," "class A casino night operator," "class B casino night operator," "craps," "cutting card," "dealer," "exchange rate," "exchange ratio," "flush," "fold," "four-of-a-kind," "full house," "hand," "imitation money," "joker seven," "let it ride," "mini-baccarat," "money wheel," "multi action blackjack," "pair," "push," "red dog," "roulette," "royal flush," "shuffle," "skill stop reel," "skill stop video," "straight," "straight flush," "suit," "three-of-a-kind," "token pusher," "two pairs," and "under/over."

Proposed N.J.A.C. 13:47-20.3 states that it shall be lawful for a registered organization to hold a casino night when properly licensed in accordance with the provisions of N.J.S.A. 5:8-50 et seq. and the new subchapter.

Proposed N.J.A.C. 13:47-20.4 states that it is lawful for a registered organization to conduct any of the following games at a lawfully operated casino night if they are properly licensed in accordance with the provisions of N.J.S.A. 5:8-50 et seq. and this subchapter: baccarat, beat the dealer, blackjack, caribbean stud poker, chuck-a-luck, craps, joker seven, let it ride, mini-baccarat, money wheel, multi action blackjack, red dog, roulette, skill- stop reel, skill-stop video, token pusher or under/over.

Proposed N.J.A.C. 13:47-20.5 sets forth the qualifications for personnel. In subsection (a), to be qualified as a class "A" operator, a person shall complete a course of study from a casino dealer school or demonstrate at least three years of experience working at a lawfully operated casino or demonstrate at least three years of experience working at lawfully operated casino nights and be thoroughly familiar with the casino night method of operation as set forth by the Control Commission in these new rules. Subsection (b) states that to be qualified as a class "B" operator, a person shall, prior to operating any casino night game, receive instruction in the operation of the game(s) from a class "A" operator responsible for supervising the class "B" operator's work. The class "B" operator must also be thoroughly familiar with the casino night method of operation as set forth in the new subchapter. Subsection (c) states that anyone who assists a class "A" or class "B" operator in the conduct of any casino night game shall be thoroughly familiar with the method of operation of the game. Subsection (d) states that bookkeepers and accountants may be compensated pursuant to N.J.A.C. 13:47-65, and that a person who has been approved by the Control Commission pursuant to N.J.A.C. 13:47-19.1 and is not a member of the licensed organization, an auxiliary or affiliated organization may be compensated for services as a class "A" or class "B" operator in the amounts set forth in the schedule in N.J.A.C. 13:47-16.2.

Proposed N.J.A.C. 13:47-20.6 requires that the officers of the casino night holder shall designate a member who shall be in charge of the conduct of the event. The duties shall include all duties previously set forth by the Commission in N.J.A.C. 13:47-6.1, as well as the supervision of the banker and all persons operating or assisting in the operation of any casino night game or other legalized game of chance, except that the member in charge shall not overrule the decision of a class "A" operator regarding the operation of a casino night game. The member in charge shall also receive the equipment from the approved equipment provider.

Proposed N.J.A.C. 13:47-20.7 requires the officers of the casino night holder to designate a member in charge of proceeds who shall have the responsibilities set forth by the Commission in N.J.A.C. 13:47-6.2.

Proposed N.J.A.C. 13:47-20.8(a) establishes that a casino night banker shall be a bona fide member of the casino night holder; must convert cash or money into imitation money, at the posted exchange rate; and must immediately upon conclusion of the event, deposit the gross receipts of the event into the holder's account as required by these new rules. Subsection (b) lists conduct in which a casino night banker is prohibited from engaging.

N.J.A.C. 13:47-20.9 lists the responsibilities of casino night class "A" and class "B" operators. A class "A" operator shall operate casino night games pursuant to the rules set forth by the Commission, open the gaming tables pursuant to the rules set forth by the Commission and perform all of the duties and functions commonly associated with operating the event, except that no such person shall be authorized to make payments from the licensed organization's games of chance account required by N.J.A.C. 13:47-6.2. A class "B" operator shall operate casino night games pursuant to the rules set forth in the new subchapter under the supervision of a class "A" operator; and operate or assist in the operation of only those casino night games for which the class "B" operator received instruction from the class "A" operator who is supervising the event.

N.J.A.C. 13:47-20.10 prohibits gambling other than that specifically authorized by the Control Commission from taking place on the occasion of a casino night. Subsection (b) states that all equipment must be provided in accordance with the Raffles Licensing Law. Subsection (c) lists certain activities in which a casino night holder may not engage. Subsection (d) lists certain activities in which a casino night operator, assistant, member in charge or banker shall not engage on the occasion of the casino night.

N.J.A.C. 13:47-20.11 sets forth the requirements regarding the display of licenses and other required notices. Subsection (a) requires that each casino night holder conspicuously post the exchange rate at the banker's window and the method by which all prizes shall be awarded in the room(s) or area(s) where the casino night game(s) is operated and where the prize(s) is displayed. Subsections (b) through (e) specify how and where notices regarding imitation money and prizes are to be displayed.

N.J.A.C. 13:47-20.12(a) requires that the value of imitation money be marked on each chip, script, ticket or token or shall be color coded. Subsection (b) states that the minimum exchange rate shall be $2.00 of imitation money for every $1.00 of legal currency. Subsection (c) sets forth how imitation money shall be issued, distributed, sold and used.

According to N.J.A.C. 13:47-20.13, a casino night holder may charge a fee for admission to the casino night event.

N.J.A.C. 13:47-20.14 requires that a casino night equipment provider shall be approved by the Control Commission and shall be thoroughly familiar with the method of operation of a casino night.

N.J.A.C. 13:47-20.15 contains requirements for the use of casino night equipment by equipment providers.

The aggregate retail value of all merchandise prizes awarded at a casino night event shall not exceed $100,000, as set forth in N.J.A.C. 13:47-20.16.

N.J.A.C. 13:47-20.17(a) requires that wagers for casino night games shall be in full dollar amounts in imitation money. Subsection (b) states that any game operated or conducted at a casino night event shall be operated or conducted in accordance with the provisions of the new subchapter.

Proposed N.J.A.C. 13:47-20.18 sets forth the method for opening card game tables.

Proposed N.J.A.C. 13:47-20.19 sets forth the provisions regarding the shuffling, cutting and dealing of cards.

Proposed N.J.A.C. 13:47-20.20 sets forth the rules of the game of baccarat. Subsection (a) lists and defines all terms pertinent to the game of baccarat. Subsection (b) lists the equipment which shall be used in the game, including a table and deck of cards. Subsection (c) lists the optional equipment which may be used in the game, a dealing shoe and an automated shuffling device. Subsection (d) explains the procedures to be followed by the dealer. Subsection (e) explains how baccarat is played.

Proposed N.J.A.C. 13:47-20.21 sets forth the rules of the game of beat the dealer. Subsection (a) lists the equipment which shall be used in the game, including a cage, a chute, two dice and a table. The dealer tumbles the dice and is responsible for the operation of the game, as set forth in subsection (b). The dealer also takes a position at the table opposite the players and collects all losing wagers and pays all winning wagers. Subsection (c) sets forth how beat the dealer is played and subsection (d) requires that winning wagers shall be paid 1 to 1.

N.J.A.C. 13:47-20.22 sets forth the rules of the game of blackjack. Subsection (a) lists and defines the terms applicable to the game. Subsection (b) lists the equipment to be used in the game of blackjack, including a table and a deck of cards. Subsection (d) requires that a dealer shuffle, cut and deal the cards, be responsible for the operation of the game, take a position at the table and collect all losing wagers and pay all winning wagers. Subsection (e) provides for situations where a dealer errs and deals a card that a player did not call for and the player refuses the card so that the card shall be "burnt" and discarded by the dealer. There may be up to seven players at any one table, according to subsection (f). Subsection (g) sets forth the method of play for the game of blackjack, in which the object of the game is to accumulate cards with a total count nearer to 21 than that of the dealer. Subsection (h) sets forth the method for the payment of winning wagers at the end of the dealer's play.

N.J.A.C. 13:47-20.23 sets forth the rules of the game of caribbean stud poker. Subsection (a) lists and defines the terms applicable to the game. Subsection (b) lists the equipment to be used in the game, including two decks of cards, one cutting card, a table and a discard rack. Subsection (c) lists the optional equipment which may be used in the game, a dealing shoe and an automated shuffling device. Subsection (d) states that the dealer must shuffle, cut and deal the cards, is responsible for the operation of the game, takes a position at the table opposite the players and collects all losing wagers and pays all winning wagers. Subsection (e) states that the player shall keep the five cards dealt in full view of the dealer at all times, allows them to examine the dealt cards and place the five cards down on the appropriate area of the layout. Subsection (f) states that once the cards have been placed down on the layout the players shall not touch the cards or exchange or communicate information regarding their hands prior to revealing the hole cards. Subsection (g) provides that any violation of subsection (e) or (f) shall result in the forfeiture of all wagers. Subsection (h), (i) and (j) discuss the method of play and object of the game.

N.J.A.C. 13:47-20.24 sets forth the rules of the game of chuck-a-luck. Subsection (a) lists the equipment to be used in the game of chuck-a-luck, including a cage, a chute, three dice and a table layout bearing the numbers one through six. Subsection (b) requires that the dealer tumble the dice, be responsible for the operation of the game, take a position at the table opposite the players and collect all losing wagers and pay all winning wagers. Subsection (c) states that the number of players at the table shall be at the dealer's discretion. Subsection (d) explains the method of play and subsection (e) discusses the method of determining and paying a winner.

N.J.A.C. 13:47-20.25 sets forth the rules of the game of craps. Subsection (a) lists and defines terms applicable to the game. Subsection (b) lists the equipment that shall be used in the game of craps, including a table with high walled sides and five or more dice. Subsection (c) requires that the dealer is responsible for the betting, the payouts and the general conduct of the game. Subsection (d) requires the boxperson to be responsible for any questions or disputes regarding the conduct of the game. Subsection (e) lists the requirements of the stickperson. Subsection (f) allows any number of individuals to play, provided there is room at the table. Subsection (g) explains the method of play for the game of craps and subsection (h) describes wagering options and payouts. Subsection (i) sets out the payout odds and subsection (j) provides for true odds and place bets and prohibits vigorish.

N.J.A.C. 13:47-20.26 sets forth the rules of the game of joker seven. Subsection (a) defines "prial." Subsection (b) lists the equipment to be used in the game, including a table with a joker seven betting layout and one deck of 52 cards and two jokers. Subsection (d) requires that the dealer shuffle, cut and deal the cards, be responsible for the operation of the game, take a position at the table opposite the players and collect all losing wagers and pay all winning wagers. Subsection (e) requires that the dealer decide the number of players in the game of joker seven. Subsection (f) explains the method of play for the game of joker seven and subsection (g) sets out the method of payment.

N.J.A.C. 13:47-20.27 sets forth the rules of the game of let it ride. Subsection (a) defines applicable terms. Subsection (b) lists the equipment that shall be used in the game. Subsection (c) lists the optional equipment which may be used in the game, a dealing shoe and an automated shuffling device. Subsection (d) states that the dealer must shuffle, cut and deal the cards, is responsible for the operation of the game, takes a position at the table opposite the players and collects all losing wagers and pays all winning wagers. Subsection (e) provides that players shall place their wagers and either withdraw or let it ride and keep all dealt cards in full view of the dealer at all times. Subsection (f) describes the method of play for the game of let it ride. Subsection (g) sets forth the payment of winnings.

N.J.A.C. 13:47-20.28 sets forth the rules of the game of mini-baccarat. Subsection (a) defines applicable terms. Subsection (b) lists the equipment which shall be used, including a table, a minimum of six decks of cards, each deck with backs of identical color and design and two cutting cards. Subsection (c) lists the optional equipment which may be used in the game, a dealing shoe and an automated shuffling device. Subsection (d) requires that the dealer shuffle, cut and deal the cards, be responsible for the operation of the game, take a position at the table opposite the players, collect all losing wagers and pay all winning wagers, and collect a five percent commission on all winning bets after each round of play. Subsection (e) provides the method of play and winning wagers for the game of mini-baccarat.

The rules of the game of money wheel are set forth in N.J.A.C. 13:47-20.29. Subsection (a) describes the equipment which shall be used in the game, including a wheel measuring either 48 inches or 60 inches in diameter, having 50 equal spaces, each of which is divided by a peg. The face of a $1.00, $2.00, $5.00, $10.00, or $20.00 bill appears, one each in all but two of the spaces. The two remaining spaces shall be marked with special designators. Also required is a table with a layout having seven betting spaces with faces and designators identical to those on the wheel. Subsection (b) explains how the game is played and subsection (c) sets forth the payoff odds.

The rules of the game of multi-action blackjack are set forth in N.J.A.C. 13:47-20.30. Subsection (a) defines applicable terms. Subsection (b) lists the equipment which shall be used in the game, including a table with a multi- action blackjack layout showing seven betting positions and all wager possibilities and one to four decks of 52 cards each, shuffled together and used as one, with backs of identical color and design. Subsection (c) lists the optional equipment which may be used in the game, a dealing shoe and an automated shuffling device. Subsection (d) requires that the dealer shuffle, cut and deal the cards, be responsible for the operation of the game, take a position at the table opposite the players and collect all losing wagers and pay all winning wagers. There may be up to seven players at any one table, according to subsection (e). Subsection (f) explains the method of play and the odds in multi-action blackjack.

N.J.A.C. 13:47-20.31 sets forth the rules of the game of red dog. Subsection (a) lists the equipment to be used, including a table with a red dog layout; a deck of cards, two cutting cards, a dealing shoe and a discard rack. Subsection (b) provides that an automated shuffling device is optional equipment in the game of red dog. Subsection (c) requires that the dealer shuffle, cut and deal the cards, be responsible for the operation of the game, take a position at the table opposite to the players and collect all losing wagers and pay all winning wagers. Subsection (d) sets forth the method of play for red dog and subsection (e) sets forth winning payouts. Subsection (f) prohibits a casino night holder from decreasing the payout odds while subsection (g) specifies how irregularities in the game must be handled.

N.J.A.C. 13:47-20.32 sets forth the rules of the game of roulette. Subsection (a) defines terms applicable to the game. Subsection (b) lists the equipment which shall be used. Subsection (c) requires that the dealer spin the roulette ball, be responsible for the operation of the game and collect all losing wagers and pay all winning wagers. Subsection (d) sets forth how the game of roulette is played. Subsection (e) describes methods of wagering and subsection (f) sets forth payment odds. Subsection (g) provides an optional rule of play when roulette is played on a double zero wheel. Subsection (h) provides for wagers which shall be lost when roulette is played on a single zero wheel and the roulette ball comes to rest on a compartment marked zero (0). Subsection (i) provides rules for when roulette is being played on a double zero wheel being used as a single zero roulette wheel. Subsection (j) states the manner in which the dealer shall spin the roulette ball. Subsection (k) deals with the optional "five adjacent number" wagering option. Subsection (l) states that the dealer shall first collect all losing wagers and payoff all winning wagers when the "five adjacent numbers" wagering option is offered. Subsection (m) specifies how irregularities in the game must be handled.

N.J.A.C. 13:47-20.33 sets forth the rules of the game of under/over. Subsection (a) lists the equipment that shall be used in the game. Subsection (b) requires the dealer to: tumble the dice; be responsible for the operation of the game; take a position at the table and collect all losing wagers; and pay off all winning wagers. Subsection (c) sets forth the method of play for under/over and payout odds are listed in subsection (d).

The Commission has provided a 60-day comment period on this notice of proposal; therefore, pursuant to N.J.A.C. 1:30-3.3(a)5, this proposal is excepted from the rulemaking calendar requirement.

Social Impact

The proposed amendments and new rules will affect qualified organizations such as churches and charitable organizations and their members, casino nights equipment and personnel providers, dealers and cashiers and the members of the public who attend casino nights. The amendments and new rules will permit qualified organizations to hold casino nights as a fund-raising activity and set forth the conditions for conducting such events. Qualified organizations will benefit from the amendments and new rules because such organizations will be permitted another option to raise funds for their charitable activities. The amendments and new rules also permit providers of casino nights equipment to provide such equipment and personnel to organizations that wish to conduct casino nights. The amendments and new rules also permit individuals to work at such events as dealers and cashiers and to be compensated for their services.

Economic Impact

The proposed amendments and new rules will have an economic impact on qualified organizations, casino nights equipment and personnel providers, and cashiers because these groups will be required to pay licensing fees in order to conduct casino nights, provide equipment and personnel to those organizations which hold events and those persons who want to work at such events. At the same time, these groups may also benefit financially because the authorization of casino nights may encourage the growth of the casino nights equipment provider industry, permit people who work as dealers and cashiers to be compensated and provide qualified organizations an opportunity to raise additional funding for charitable purposes. The Commission anticipates that qualified organizations may see a 30 percent increase in profit.

Federal Standards Statement

A Federal standards analysis is not required because the proposed amendments and new rules are not subject to any Federal requirements or standards.

Jobs Impact

The Control Commission believes that the proposed amendments and new rules may result in the creation of jobs. The amendments and new rules permit the holding of casino nights which may generate jobs for dealers and cashiers who will be allowed to be compensated. The amendments and new rules may increase the demand for casino nights equipment and personnel who assist in conducting the games played at such casino nights thereby promoting the growth of casino night equipment providers and creating jobs within that industry.

Agriculture Industry Impact

The proposed amendments and new rules will not have any impact on the agriculture industry in the State.

Regulatory Flexibility Analysis

The Regulatory Flexibility Act (Act), N.J.S.A. 52:14B-16 et seq., requires the Control Commission to estimate the number of small businesses to which the proposed amendments and new rules will apply. There are approximately 7,000 qualified organizations which may be subject to the amendments and new rules if they decide to conduct casino nights events and an indeterminable number of providers of casino nights equipment, which, if they wish to provide equipment to these organizations, may be subject to these rules. If these organizations or providers are deemed "small businesses" as defined in the Act, then the following analysis applies.

The Act requires the Control Commission to set forth the reporting, recordkeeping and other compliance requirements of the proposed amendments and new rules, including the kinds of professional services likely to be needed to comply with its requirements. The Act further requires the Control Commission to estimate the initial and annual compliance costs of the amendments and new rules and set forth whether the rules establish differing compliance requirements for small businesses.

The amendments and new rules do not impose reporting or recordkeeping requirements.

The amendments and new rules do, however, impose compliance requirements. N.J.A.C. 13:47-4.9 requires an organization to pay a licensing fee of $100.00 for each day of operation. N.J.A.C. 13:47-6.11 limits the holding of a casino night to no more than six times per week and specifies that a license issued for such events is valid beginning at 12:00 A.M. on the day of the event and expiring 2:00 A.M. of the next day.

Proposed N.J.A.C. 13:47-7.5 increases the charge for playing bingo. Proposed N.J.A.C. 13:47-7.28, 7.41 and 7.48 add the sale of cards to the rule regarding the progressive jackpot game, 50-50, multi-color and predraw.

N.J.A.C. 13:47-16.1 is amended by adding subsection (d), which states that the maximum rate for the rental or use of casino nights games is $250.00 per game per day. N.J.A.C. 13:47-16.2(a) sets the rates for Class "A" casino night operators at $500.00 per day and Class "B" casino night operators at $250.00per day.

The proposed amendments at N.J.A.C. 13:47-19 would require casino night operators to comply with the application requirements for prospective personnel, the rules for agent of service of process, authorization designations and requirements for license approval and renewal.

Proposed N.J.A.C. 13:47-20.3 would require an organization to be properly licensed in accordance with the provisions of N.J.S.A. 5:8-50 et seq. and the new subchapter in order to hold a casino night.

Proposed N.J.A.C. 13:47-20.5 sets forth the qualifications for a class "A" and class "B" operator.

Proposed N.J.A.C. 13:47-20.6 requires the officers of the casino night holder to designate a member who shall be in charge of the conduct of the event.

Proposed N.J.A.C. 13:47-20.7 requires the officers of the casino night holder to designate a member in charge of proceeds who shall have the responsibilities set forth by the Commission in N.J.A.C. 13:47-6.2.

Proposed N.J.A.C. 13:47-20.8(a) establishes that a casino night banker shall be a bona fide member of the casino night holder; must convert cash or money into imitation money, at the posted exchange rate; and must immediately upon conclusion of the event, deposit the gross receipts of the event into the holder's account as required by these new rules.

N.J.A.C. 13:47-20.10 states that all equipment must be provided in accordance with the Raffles Licensing Law.

N.J.A.C. 13:47-20.11 sets forth the requirements regarding the display of licenses and other required notices.

N.J.A.C. 13:47-20.12(a) requires that the value of imitation money be marked on each chip, script, ticket or token or shall be color coded. Subsection (b) states that the minimum exchange rate shall be $2.00 of imitation money for every $1.00 of legal currency. Subsection (c) sets forth how imitation money shall be issued, distributed, sold and used.

N.J.A.C. 13:47-20.14 requires that a casino night equipment provider shall be approved by the Commission and shall be thoroughly familiar with the method of operation of a casino night.

N.J.A.C. 13:47-20.15 contains requirements for the use of casino night equipment by equipment providers.

N.J.A.C. 13:47-20.17(a) requires that wagers for casino night games shall be in full dollar amounts in imitation money. Subsection (d) states that any game operated or conducted at a casino night event shall be operated or conducted in accordance with the provisions of the new subchapter.

Proposed N.J.A.C. 13:47-20.18 sets forth the method for opening card game tables.

Proposed N.J.A.C. 13:47-20.19 sets forth the provisions regarding the shuffling, cutting and dealing of cards.

Proposed N.J.A.C. 13:47-20.20 sets forth the rules of the game of baccarat.

Proposed N.J.A.C. 13:47-20.21 sets forth the rules of the game of beat the dealer.

Proposed N.J.A.C. 13:47-20.22 sets forth the rules of the game of blackjack.

N.J.A.C. 13:47-20.23 sets forth the rules of the game of caribbean stud poker.

N.J.A.C. 13:47-20.24 sets forth the rules of the game of chuck-a-luck.

N.J.A.C. 13:47-20.26 sets forth the rules of the game of joker seven.

N.J.A.C. 13:47-20.27 sets forth the rules of the game of let it ride.

N.J.A.C. 13:47-20.28 sets forth the rules of the game of mini baccarat.

N.J.A.C. 13:47-20.29 sets forth the rules of the game of money wheel.

N.J.A.C. 13:47-20.30 sets forth the rules of the game of multi-action blackjack.

N.J.A.C. 13:47-20.31 sets forth the rules of the game of red dog.

N.J.A.C. 13:47-20.32 sets forth the rules of the game of roulette.

N.J.A.C. 13:47-20.33 sets forth the rules of the game of under/over.

The Control Commission anticipates that no additional professional services will be required in order for organizations or equipment providers to comply with the proposed amendments and new rules. Furthermore, the Control Commission estimates that no annual compliance costs other than the license fees mentioned above will be necessary. Since gaming activity is strictly regulated in the State of New Jersey and the Control Commission is specifically charged with preventing unauthorized gambling and ensuring that games are fairly and properly conducted, the amendments and new rules must be applied uniformly to all licensees without differentiation as to the size of the entity.

Smart Growth Impact

The Commission believes that the proposed amendments and new rules will not have any impact upon the achievement of smart growth or upon the implementation of the State Development and Redevelopment Plan.

Full text of the proposal follows:

<< NJ ADC 13:47-4.9 >>

13:47-4.9 Licensing fees payable to the Control Commission

(a)-(b) (No change.)

(c) The licensing fees payable to the Commission are:

1.-11. (No change.)

<<+12. Casino Night: $100.00 for each day of operation, which includes up to five game tables. When more than five game tables are to be operated, $20.00 for each day of operation for each additional game table.+>>

<< NJ ADC 13:47-6.11 >>

13:47-6.11 Frequency and location of games

(a) No registered organization shall conduct any game(s) of chance more often than as set forth in this section:

1.-9. (No change.)

<<+10. A casino night shall not be conducted more often than six times in any one week.+>>

(b) (No change.)

(c) A license issued for the purpose of holding an armchair race <<+or casino night+>> shall be valid on the date of the occasion for which the license is issued beginning at 12:00 A.M. and will expire at 2:00 A.M. the next day.

<< NJ ADC 13:47-6.18 >>

13:47-6.18 <<-Transportation of patrons->> <<+(Reserved)+>>

<<-No licensee shall provide by contract or other arrangement transportation of patrons to or from the place where any game of chance is played. The providing of such transportation by another to the knowledge of a licensee shall be presumed to be the act of the licensee and shall constitute a violation of the rules and the regulations of this chapter.->>

<< NJ ADC 13:47-6.19 >>

13:47-6.19 <<-Gifts other than prizes->> <<+(Reserved)+>>

<<-No licensee shall offer, distribute or give any service or thing of value without charge, other than the prizes awarded in the conduct of a game of chance.->>

<< NJ ADC 13:47-6.25 >>

<<+13:47-6.25 Cheating: notification; liability+>>

<<+(a) A player in any game of chance authorized by the Control Commission shall play the game solely to win and shall take no action to improve another player's chance of winning.+>>

<<+(b) A licensee who has reasonable cause to believe that a player has acted or is acting in violation of (a) above or any other regulation included in this chapter, shall require the player to cease playing the game and shall notify the Control Commission in writing as expeditiously as possible.+>>

<<+(c) A licensee who takes good faith action pursuant to (b) above shall not be required to refund or redeem any imitation money held by a player who improved the chances of another player or the player whose chances were improved.+>>

<< NJ ADC 13:47-7.5 >>

13:47-7.5 Charge for playing bingo

(a) <<-A charge shall be made for the playing of bingo. No more than $1.00 and no less than $0.50 shall be charged->> <<+The fee+>> for admission to a room or place in which bingo is to be held, operated or conducted <<+shall not exceed $5.00+>>. This fee shall entitle a person to <<+at least+>> one card allowing <<-him->> <<+such person+>> to participate without additional charge in all regular games to be played on that occasion.

(b) No charge in excess of <<-$0.25->> <<+$1.00+>> may be made for a single opportunity to participate in any special game to be played on an occasion.

(c) No more than $1.00 <<-and no less than $0.25->> may be charged for any extra card with which a player may participate in all regular games on an occasion.

<<-(d) All charges to participate in a bingo game shall be paid in cash. No check shall be accepted or extension of credit allowed as payment of a charge to participate in a bingo game. Extension of credit shall include, but not be limited to, purchases on account or through the use of a credit card or a bank card.->>

<<-(e)->><<+(d)+>> (No change in text.)

<<-(f) All cards shall be sold for a uniform unit price without any discount or allowance for the purchase of more than one card.->>

Recodify existing (g) and (h) as <<+(e) and (f)+>> (No change in text.)

<< NJ ADC 13:47-7.28 >>

13:47-7.28 Progressive jackpot game; <<-charge to play; uniform charge to play->> <<+sale of cards+>>

(a) No charge in excess of <<-or less than $0.25->> <<+$1.00+>> shall be made for each card with which a player participates in a progressive jackpot game.

<<-(b) All cards shall be sold at a uniform price with no discount or allowance for the purchase of more than one card.->>

<<-(c)->><<+(b)+>> (No change in text.)

<< NJ ADC 13:47-7.41 >>

13:47-7.41 50/50 bingo game; <<-charge to play; uniform charge to play->> <<+sale of cards+>>

(a) No charge in excess of <<-or less than $0.25->> <<+$1.00+>> shall be made for each card with which a player participates in a 50/50 bingo game.

<<-(b) All cards shall be sold at a uniform price with no discount or allowance for the purchase of more than one card.->>

<<-(c)->><<+(b)+>> (No change in text.)

<< NJ ADC 13:47-7.48 >>

13:47-7.48 Multi-color bingo game<<-: charge to play; uniform price to play->><<+; sale of cards+>>

(a) No charge in excess of <<-or less than $0.25->> <<+$1.00+>> shall be made for each card with which a player participates in a multi-color bingo game.

<<-(b) All cards shall be sold for a uniform price with no discount or allowance for the purchase of more than one card.->>

<<-(c)->><<+(b)+>> (No change in text.)

<< NJ ADC 13:47-7.56 >>

13:47-7.56 Predraw bingo game<<-: charge to play; uniform price to play->><<+; sale of cards+>>

<<-(a)->> No charge in excess of <<-or less than $0.25->> <<+ $1.00+>> shall be made for each card with which a player participates in a predraw bingo game.

<<-(b) All cards shall be sold for a uniform price with no discount or allowance for the purchase of more than one card.->>

<< NJ ADC 13:47-8.26 >>

13:47-8.26 <<-Charges to play non-draw raffles; cash only->> <<+ (Reserved)+>>

<<-All charges to participate in any non-draw raffle game shall be paid by cash. No check shall be accepted or extension of credit allowed as payment of charge to participate. Extension of credit shall include, but not be limited to, purchase on account or through the use of a credit card or a bank card.->>

SUBCHAPTER 13. RAFFLES AND BINGO EQUIPMENT PROVIDERS; INSTANT RAFFLE EQUIPMENT PROVIDERS; ARMCHAIR RACE <<+AND CASINO NIGHT+>> EQUIPMENT AND PERSONNEL PROVIDERS; FEES<<+;+>> NOTIFICATIONS; QUALIFICATIONS

<< NJ ADC 13:47-13.1 >>

13:47-13.1 Application

(a) An applicant desiring to provide or supply equipment or personnel for an armchair race, bingo, <<+casino night,+>> raffle or instant raffle for use in, or in connection with, holding, operating or conducting an armchair race, bingo, <<+casino night,+>> raffle or instant raffle game shall first be approved by the Control Commission.

(b)-(f) (No change.)

(g) Each applicant desiring to provide equipment or personnel to be used in or in connection with an armchair race, a bingo, <<+a casino night,+>> or a raffle shall forward together with Form 11, a non-refundable application fee of $100.00 by check or money order made payable to the order of the Legalized Games of Chance Control Commission.

(h) (No change.)

<< NJ ADC 13:47-13.6 >>

13:47-13.6 Approval; time limitations; renewal

(a) Upon notification of approval by the <<+Control+>> Commission, each armchair race, bingo<<+, casino night+>> and raffle equipment provider shall forward an annual licensing fee of $500.00 by certified check or money order made payable to the order of the Legalized Games of Chance Control Commission. The approval to supply armchair race, bingo<<+, casino night+>> and raffle equipment, when granted, shall be valid for one year.

(b) Prior to the expiration of the current annual license period, each licensed armchair race, bingo<<+, casino night+>> and raffle equipment provider shall submit an application for license renewal together with the annual license renewal fee <<+of $500.00+>>.

(c)-(f) (No change.)

(g) The <<+Control+>> Commission may suspend or revoke the license of armchair race, bingo<<+, casino night+>> and raffle equipment providers or manufacturers and distributors of instant raffle equipment issued by the Commission, after an opportunity for a hearing pursuant to the Administrative Procedure Act, N.J.S.A. 52:14B-1 et seq., and the Uniform Administrative Procedure Rules, N.J.A.C. 1:1, for any violation of the Bingo Licensing Law, the Raffle Licensing Law, the Amusement Games Licensing Law, this chapter or any other relevant law.

<< NJ ADC 13:47-13.7 >>

13:47-13.7 Certification

(a) Within 48 hours after agreeing to <<-supply->> <<+provide+>> armchair race<<+, casino night+>> or raffle<<-s->> equipment or personnel to a licensee, except when provided in compliance with N.J.A.C. 13:47-8.14(b)4, and whether or not a charge is made by the supplier, the armchair race<<+, casino night+>> or raffle<<-s->> equipment <<- supplier->> <<+provider+>> shall send to the Control Commission a certification as to the following:

1.-5. (No change.)

(b)-(c) (No change.)

<< NJ ADC 13:47-13.8 >>

13:47-13.8 Providing armchair race, bingo<<+, casino night+>> or raffle equipment <<+and personnel+>>; restriction

<<+(a)+>> No person approved by the Control Commission to provide equipment <<+or personnel+>> for use in or in connection with the conduct of an armchair race, bingo<<+, or casino night+>> or raffle game shall provide such equipment <<+or personnel+>> to any person not registered with the Control Commission and licensed by the municipality in which the activity is held, operated or conducted.

<<+(b) An equipment provider who provides equipment or personnel for use in or in connection with the conduct of an armchair race, bingo, or casino night event or raffle game shall be responsible for the proper operation of the equipment provided and the actions of any personnel provided, whether or not the licensed provider is present at the event or raffle game.+>>

<< NJ ADC 13:47-16.1 >>

13:47-16.1 Rates for equipment

(a) The schedule of rates "A" is:

Rental (No more than)
Equipment Per week Per day

(b)-(c) (No change.)

<<+(d) The maximum rate for the rental or use of casino night games, which include baccarat, beat the dealer, blackjack, caribbean stud poker, chuck-a- luck, craps, joker seven, let it ride, mini baccarat, money wheel, multi-action blackjack, red dog, roulette, skill stop reel or skill stop video games, token pushers or under/over, is $250.00 per game per day.+>>

<< NJ ADC 13:47-16.2 >>

13:47-16.2 Rates for services

(a) The following fees may be charged for the services listed:

Schedule of Fees "B"

Service
 
Fee
(No more than)
Class "A" casino night operator ................. $500.00 per day
Class "B" casino night operator ................. $250.00 per day

(b) (No change.)

SUBCHAPTER 19. <<-COMPENSATED->> <<+PERSONNEL;+>> ARMCHAIR RACE<<+ S+>> <<-PROJECTIONIST AND CASHIER->><<+; CASINO NIGHTS+>>

<< NJ ADC 13:47-19.1 >>

13:47-19.1 Application procedure

(a) A person who wants to be a compensated armchair race projectionist or cashier<<+, a compensated class "A" or class "B" casino night game operator or a non-compensated class "A" casino night game operator+>> shall submit to the Control Commission a Commission-provided application and a non-refundable $100.00 fee by check or money order made payable to the Legalized Games of Chance Control Commission. The application shall be completed in duplicate, signed by the applicant and notarized.

(b) A person who wants to be a compensated armchair race projectionist or cashier, <<+or a compensated class "A" or class "B" casino night operator,+>> who is employed by a licensed equipment provider, shall submit to the Control Commission a Commission-provided application and a non- refundable $25.00 fee by check or money order made payable to the Legalized Games of Chance Control Commission. The application shall be completed in duplicate, signed by the applicant and the approved equipment provider by whom the applicant is employed, and shall be notarized.

(c)-(d) (No change.)

<< NJ ADC 13:47-19.2 >>

13:47-19.2 Agent for service of process

(a) All armchair race projectionist and cashier applicants <<+and casino night class "A" and class "B" operator applicants+>> shall appoint the Executive Officer of the Control Commission as agent for service of process on a form provided by the <<+Control+>> Commission.

(b) Upon the service of any papers on the Executive Officer of the Control Commission as agent for <<-the->> <<+an+>> armchair race projectionist or cashier, <<+or a casino night class "A" or class "B" operator,+>> the Executive Officer shall forward the papers by registered or certified mail, return receipt requested, to the person named and who is a defendant in the proceeding at the last known address on file with the <<+Control+>> Commission.

<< NJ ADC 13:47-19.3 >>

13:47-19.3 Authorized <<+events; armchair+>> races <<+and casino nights+>>

<<+(a)+>> A person who has been approved as an armchair race projectionist or cashier by the Control Commission shall <<-only->> <<+not+>> work at an armchair race event <<-if->> <<+unless+>> the event has been authorized by the Control Commission and licensed by the municipality in which the race(s) are to be held <<-and->> <<+or at which+>> the equipment to be used was not provided by an approved <<-supplier->> <<+provider+>> in accordance with this chapter.

<<+(b) A person who has been approved as a casino night class "A" or class "B" operator by the Control Commission shall not work at a casino night event or operate a casino night game(s) unless the event and the game(s) have been authorized by the Control Commission and the event has been licensed by the municipality in which the event is to be held. The operator shall not work at a casino night event at which the equipment to be used was not provided by an approved provider in accordance with this chapter.+>>

<< NJ ADC 13:47-19.4 >>

13:47-19.4 License approval and renewal

(a) Upon notification of approval by the Control Commission, each armchair race projectionist or cashier <<+or casino night class "A" or class "B" operator+>> shall forward a license fee of $125.00 by certified check or money order made payable to the Legalized Games of Chance Control Commission. The license shall be valid for one year unless modified, suspended or revoked by the Control Commission.

(b) Upon notification of approval by the Control Commission, each armchair race projectionist or cashier <<-applicant->>, <<+or casino night class "A" or class "B" operator,+>> who is employed by a licensed equipment provider, shall forward a license fee of $25.00 by certified check or money order made payable to the Legalized Games of Chance Control Commission. The license shall be valid for one year unless modified, suspended or revoked by the Control Commission.

(c) Prior to the expiration of the annual license period, each licensed armchair race projectionist or cashier, <<+or each licensed casino night class "A" or class "B" operator+>> shall submit an application for license renewal together with an annual license renewal fee of $125.00.

(d) Prior to the expiration of the annual license period, each licensed armchair race projectionist or cashier, <<+or a class "A" or class "B" casino night game operator,+>> who is employed by a licensed equipment provider shall submit an application for license renewal together with an annual license renewal fee of $25.00.

(e) The Control Commission may suspend or revoke the license of an armchair race projectionist or cashier <<+or a casino night class "A" or class "B" operator,+>> after an opportunity to be heard for any violation of the Bingo Licensing Law, N.J.S.A. 5:8-24 et seq., the Raffle Licensing Law, N.J.S.A. 5:8-50 et seq., the Amusement Games Licensing Law, N.J.S.A. 5:8- 100 et seq., this chapter or any other applicable statute or rule of the Commission.

<<+SUBCHAPTER 20. CONDUCT OF CASINO NIGHTS+>>

<< NJ ADC 13:47-20.1 >>

<<+13:47-20.1 Purpose and scope+>>

<<+(a) The purpose of the rules in this subchapter is to implement P.L. 1999, c.17 concerning the conduct of casino nights.+>>

<<+(b) This subchapter shall apply to all persons who conduct a casino night event.+>>

<< NJ ADC 13:47-20.2 >>

<<+13:47-20.2 Definitions+>>

<<+The following words and terms, when used in this subchapter, shall have the following meanings unless the context clearly indicates otherwise.+>>

<<+"Assistant" means a person who may be used to assist a qualified casino night operator in the operation of a casino night game.+>>

<<+"Baccarat" means a card game in which a player places a bet that either the bank or the player will attain a score of or closest to nine, or that the bank and player will be dealt cards of equal card point value. Originally, four cards are dealt to the player and the bank. If the point value of either original hand is eight or nine, it is called a "natural" and no additional cards are dealt. Additional cards are dealt if appropriate according to a set schedule. Up to 14 players can be accommodated at a single table.+>>

<<+"Banker" means a person who converts cash or money into imitation money at the posted exchange rate.+>>

<<+"Beat the dealer" means a dice game played using two dice tumbled in a cage or chute by the dealer and then the player. A point count is calculated based upon the numbers showing on the top side of the dice. To win, a player must get a higher point count than the dealer.+>>

<<+"Blackjack" means a card game in which a player attempts to draw cards that total 21 or that come closer to 21 than the dealer.+>>

<<+"Burning a card" or "burnt card" means the dealer removes the first card from the deck and discards it by placing it to the side, face-down, without showing its value.+>>

<<+"Caribbean stud poker" means a card game similar to five card stud, except that the players bet against the house rather than each other. Players make an "ante" bet to receive a hand of five cards. After reviewing the cards dealt, each player makes a decision whether or not to continue in the game. If the player decides to continue with the hand dealt, the player must place an additional wager known as a "bet" wager.+>>

<<+"Casino night" means an event at which players use imitation money purchased from the licensee to wager in games of chance known as baccarat, beat the dealer, blackjack, caribbean stud poker, chuck-a-luck, craps, joker seven, let it ride, mini-baccarat, money wheel, multi-action blackjack, red dog, roulette, skill stop reel or skill stop video games, token pushers or under/over, at which the imitation money is redeemable for merchandise prizes or raffle tickets only and not for cash or money. Nothing in this definition shall be construed to prohibit the conduct of any other legalized game of chance authorized to award cash or money as a prize on the occasion of a casino night.+>>

<<+"Casino night equipment provider" means a person approved by the Control Commission to provide casino night equipment or personnel in connection with the holding of a casino night in accordance with this subchapter.+>>

<<+"Casino night holder" means the registered organization in whose name a casino night license is issued from the municipality.+>>

<<+"Chuck-a-luck" means a dice game using three dice, a cage or chute and a table layout bearing the numbers one through six. The players place a bet on one or more of the layout numbers. The dice are tumbled in the cage, cup or chute. Winners are determined by comparing the wagers placed on the layout and the numbers showing on the top side of the dice.+>>

<<+"Class A casino night operator" means a person, whether compensated or not, approved by the Control Commission to operate all casino night games authorized by this subchapter, to instruct personnel in the proper operation of casino night games and to supervise the operation of casino night games and the personnel necessary to operate such games.+>>

<<+"Class B casino night operator" means a person who is approved by the Control Commission to operate all casino night games except craps and roulette and who has received instruction from and is supervised by a "class A" casino night operator in the operation of casino night games.+>>

<<+"Craps" means a game played with two dice and a table with a craps wagering layout. Players place wagers indicated on the layout. A player tosses the dice. The point value shown on the top side of the dice is compared to the wagers placed to determine the winner(s). Winners are paid according to a set schedule.+>>

<<+"Cutting card" means a card of an opaque solid color, with no figures or value, used only for cutting a deck.+>>

<<+"Dealer" means the person who is in charge of the operation of the game and controls the bank.+>>

<<+"Exchange rate" means the rate at which cash or money is converted into imitation money.+>>

<<+"Exchange ratio" means the rate at which imitation money is redeemed for merchandise or raffle tickets.+>>

<<+"Flush" means a hand consisting of five cards of the same suit.+>>

<<+"Fold" means to withdraw from a round of play.+>>

<<+"Four-of-a-kind" means a hand consisting of four cards of the same rank, with four aces being the highest ranking four-of-a-kind and four deuces being the lowest ranking four-of-a-kind.+>>

<<+"Full house" means a hand consisting of "three-of-a-kind" and a "pair," with three aces and two kings being the highest ranking full house and three deuces and two threes being the lowest ranking full house.+>>

<<+"Hand" means the cards dealt to a player or a dealer in a particular round of play.+>>

<<+"Imitation money" means any chip, script, ticket or token which is used to place a wager, pay a winning wager, redeem a merchandise prize or purchase a raffle ticket for an opportunity to win a merchandise prize.+>>

<<+"Joker seven" means a card game played with one deck of cards and two jokers included with the deck and a layout which shows various combinations which can occur when a hand of seven cards is dealt. Players place wagers on the various combinations. Winners are paid according to a set schedule.+>>

<<+"Let it ride" means a card game based on five card stud poker. Players do not compete against the dealer or each other. Each player is dealt three cards. Using the dealt cards and two community cards held by the dealer, each player attempts to attain the best poker hand possible. Winning wagers are paid according to a set payout schedule.+>>

<<+"Mini-baccarat" means a card game in which a player places a bet that either the bank or the player will attain a score of or closest to nine, or that the bank and player will be dealt cards of equal point value. Originally four cards are dealt alternately to the player and the bank. If the point value of either original hand is eight or nine it is called a "natural" and no additional cards are dealt. Additional cards are dealt if appropriate according to a set schedule. Up to seven players can be accommodated at a single table.+>>

<<+"Money wheel" means a wheel with a 48-inch or 60-inch diameter divided into 50 equal spaces. Each space is divided by a peg. The face of $1.00, $2.00, $5.00, $10.00 or $20.00 bills appear in all but two spaces. Two of the spaces are marked with a special designator(s). Players place wagers on a layout with identical faces and designators as the wheel. The dealer spins the wheel. A player wins when the wheel stops and the indicator arm rests on a bill face or designator that is identical to a bill face or designator on the layout on which the player placed a wager.+>>

<<+"Multi action blackjack" means a card game in which a player attempts to draw cards that total a maximum point value of 21 or comes closer to 21 than the dealer, which is similar to blackjack except that three hands are played. The dealer retains his original card in all three rounds of play, while players are dealt a completely new hand of cards each round of play.+>>

<<+"Pair" means two cards of the same rank.+>>

<<+"Push" means the relative ranking of the hand dealt to the player and the hand dealt to the dealer in the same round of play are equal.+>>

<<+"Red dog" means a card game in which the player bets that the third card dealt will or will not be between the point spread of the first and second card dealt.+>>

<<+"Roulette" means a game played on a table that consists of a betting area displaying several wagering opportunities and a large bowl shaped recess in which the wheel head rests. The wheel contains 36 numbers and the symbols 0 and 00. A roulette ball, which the dealer spins in a groove in the interior of the circumference of the wheel, settles in a section of the wheel to determine the winner(s). Winning wagers are paid in accordance with a set schedule.+>>

<<+"Royal flush" means a hand consisting of an ace, king, queen, jack and 10 of the same suit.+>>

<<+"Shuffle" means immediately prior to commencement of play and after the completion of each round of play, the dealer intermixes the entire deck of cards, either manually or by use of an automated shuffling device, so that the cards are randomly arranged.+>>

<<+"Skill stop reel" means a mechanical game which upon insertion of a token operates a certain number of reels containing figures which a player stops by pressing a button adjacent to each reel. Imitation money is awarded according to a set schedule based upon the combination of figures showing on the win line(s) when the player stops the reel.+>>

<<+"Skill stop video" means an electronic video game which upon insertion of a token operates a certain number of video images which a player stops by pressing a button adjacent to each image or touching the screen. Imitation money is awarded according to a set schedule based upon the combination of images showing on the win line(s) when the player stops the images.+>>

<<+"Straight" means a hand consisting of five cards of consecutive rank, regardless of suit, with an ace, king, queen, jack and 10 being the highest ranking straight and an ace, two, three, four and five being the lowest ranking straight; provided, however, that an ace may not be combined with any other sequence of cards for purposes of determining a winning hand (for example, queen, king, ace, two, three).+>>

<<+"Straight flush" means a hand consisting of five cards of the same suit in consecutive ranking with king, queen, jack, 10 and nine being the highest ranking straight flush and ace, two, three, four and five being the lowest ranking straight flush.+>>

<<+"Suit" means one of the four categories of cards: club, diamond, heart or spade, with no suit being higher in rank than another.+>>

<<+"Three-of-a-kind" means a hand consisting of three cards of the same rank, with three aces being the highest ranking three-of-a-kind and three deuces being the lowest ranking three-of-a-kind.+>>

<<+"Token pusher" means an electronic game where a player inserts a token into a chute in an effort to place it in a position to push other tokens off a moving shelf.+>>

<<+"Two pairs" means a hand containing two "pair."+>>

<<+"Under/over" means a game played with two large dice enclosed in a wire cage or chute and a layout with a wagering section marked "seven, over seven and under seven." A player places a wager on the layout. The dealer turns the cage or chute to tumble the dice. Winner(s) are determined by adding the point value on the top side of the two dice, which will show "seven, over seven or under seven."+>>

<< NJ ADC 13:47-20.3 >>

<<+13:47-20.3 Casino night; authorization; license required+>>

<<+It shall be lawful for a registered organization to hold a casino night when properly licensed in accordance with the provisions of N.J.S.A. 5:8-50 et seq. and this subchapter.+>>

<< NJ ADC 13:47-20.4 >>

<<+13:47-20.4 Casino night; games authorized; license required+>>

<<+It shall be lawful for a registered organization to conduct any of the following games at a lawfully operated casino night, if the games are properly licensed in accordance with the provisions of N.J.S.A. 5:8-50 et seq. and this subchapter: baccarat, beat the dealer, blackjack, caribbean stud poker, chuck-a-luck, craps, joker seven, let it ride, mini-baccarat, money wheel, multi action blackjack, red dog, roulette, skill-stop reel, still-stop video, token pusher or under/over.+>>

<< NJ ADC 13:47-20.5 >>

<<+13:47-20.5 Personnel; qualifications; compensation+>>

<<+(a) To be qualified as a class "A" operator, a person shall be thoroughly familiar with the casino night method of operation as set forth in this subchapter, and:+>>

<<+1. Complete a course of study from a casino dealer school which includes instruction in the operation and conduct of the games as defined in this subchapter;+>>

<<+2. Demonstrate at least three years of experience working at a lawfully operated casino(s) supervising or operating casino games which are comparable to those as defined in this subchapter; or+>>

<<+3. Demonstrate at least three years of experience working at lawfully operated casino nights, operating and supervising the operation of casino night games as defined in this subchapter and the personnel necessary to operate the games.+>>

<<+(b) To be qualified as a class "B" operator a person shall:+>>

<<+1. Prior to operating any casino night game, receive instruction in the operation of the game(s) from a class "A" operator responsible for supervising the class "B" operator's work; and+>>

<<+2. Be thoroughly familiar with the casino night method of operation as set forth in this subchapter.+>>

<<+(c) Any person who assists a class "A" or a class "B" operator in the conduct of any casino night game shall be thoroughly familiar with the method of operation of the game.+>>

<<+(d) In addition to bookkeepers and accountants who may be compensated pursuant to N.J.A.C. 13:47-6.5, a person who is not a member of the licensed organization, an auxiliary or affiliated organization and has been approved by the Control Commission pursuant to N.J.A.C. 13:47-19.1, may be compensated for services as a class "A" or class "B" operator at a casino night, but only in the amounts set forth in the schedule in N.J.A.C. 13:47-16.2.+>>

<< NJ ADC 13:47-20.6 >>

<<+13:47-20.6 Casino night; designated member in charge of the conduct of the event+>>

<<+(a) The officers of the casino night holder shall designate a member who shall be in charge of the conduct of the event. The duties of the member in charge shall include all the duties set forth in N.J.A.C. 13:47-6.1, and the member in charge shall also:+>>

<<+1. Supervise the banker and all persons operating or assisting in the operation of any casino night game or other legalized game of chance except that the member in charge shall not overrule the decision of a class "A" operator regarding the operation of a casino night game; and+>>

<<+2. Receive the equipment from the approved equipment provider.+>>

<< NJ ADC 13:47-20.7 >>

<<+13:47-20.7 Casino night; designated member in charge of net proceeds+>>

<<+The officers of the casino night holder shall designate a member in charge of proceeds who shall have the responsibilities set forth in N.J.A.C. 13:47-6.2.+>>

<< NJ ADC 13:47-20.8 >>

<<+13:47-20.8 Casino night banker+>>

<<+(a) A casino night banker shall:+>>

<<+1. Be a bona fide member of the casino night holder;+>>

<<+2. Convert cash or money into imitation money, at the posted exchange rate; and+>>

<<+3. Immediately upon conclusion of the event, deposit the gross receipts of the event into the holder's account as required by N.J.A.C. 13:47- 6.2(b).+>>

<<+(b) A casino night banker shall not:+>>

<<+1. Convert imitation money into cash or money;+>>

<<+2. Work as a game operator while acting as the banker; or+>>

<<+3. Be compensated for services as a banker.+>>

<< NJ ADC 13:47-20.9 >>

<<+13:47-20.9 Casino night class "A" and class "B" operators+>>

<<+(a) Any person, including, but not limited to, a person compensated for conducting or assisting in the conduct of a casino night event, shall be subject to the supervision of the member in charge of the occasion appointed in accordance with N.J.A.C. 13:47-6.1.+>>

<<+(b) A class "A" operator shall:+>>

<<+1. Operate casino night games pursuant to the rules set forth in this subchapter;+>>

<<+2. Open the gaming tables pursuant to the rules set forth at N.J.A.C. 13:47-20.18; and+>>

<<+3. Perform all of the duties and functions commonly associated with operating the event, except that no such person shall be authorized to make payments from the licensed organization's games of chance account required by N.J.A.C. 13:47-6.2.+>>

<<+(c) A class "B" operator shall:+>>

<<+1. Operate casino night games pursuant to the rules set forth in this subchapter under the supervision of a class "A" operator; and+>>

<<+2. Operate or assist in the operation of only those casino night games for which the class "B" operator received instruction from the class "A" operator who is supervising the event.+>>

<<+(d) A class "B" operator shall not operate casino night games known as craps or roulette.+>>

<< NJ ADC 13:47-20.10 >>

<<+13:47-20.10 Restrictions; equipment; wagering; prizes+>>

<<+(a) On the occasion of a casino night, no gambling shall take place other than that specifically authorized by this subchapter.+>>

<<+(b) No person shall use, rent, lease, acquire or provide any equipment or service for use in or in connection with the holding of any casino night which is not provided in accordance with the provisions of the Raffles Licensing Law, N.J.S.A. 5:8-50 et seq., and this chapter.+>>

<<+(c) A casino night holder shall not:+>>

<<+1. Allow any wager to be placed on any casino night game by any means other than with imitation money;+>>

<<+2. Allow wagering in any manner not set forth in this subchapter;+>>

<<+3. Offer or award any prize consisting of cash or money in a casino night game;+>>

<<+4. Offer or award any merchandise prize of a type prohibited by N.J.A.C. 13:47-6.20(a);+>>

<<+5. Purchase or exchange any merchandise prize for a player for cash or money or imitation money; or+>>

<<+6. Compensate a member of its organization or an affiliated organization.+>>

<<+(d) A casino night operator, assistant, member in charge or banker shall not on the occasion of the casino night:+>>

<<+1. Participate as a player in any game of chance held, operated or conducted at the event;+>>

<<+2. Accept any direct or indirect tip or gratuity; or+>>

<<+3. Consume alcoholic beverages during the casino night event.+>>

<< NJ ADC 13:47-20.11 >>

<<+13:47-20.11 Display of license; other notice+>>

<<+(a) In addition to the notices required by N.J.A.C. 13:47-6.6, each casino night holder shall conspicuously post the following notices at the places indicated:+>>

<<+1. The exchange rate: at the banker's window; and+>>

<<+2. The method by which all prizes shall be awarded: in the room(s) or area(s) where the casino night game(s) is operated and where the prize(s) is displayed.+>>

<<+(b) If a prize(s) is to be awarded based upon a drawing, the exchange ratio shall be posted in the room(s) or area(s) where the casino night game(s) is operated and where the prize(s) is displayed.+>>

<<+(c) If a prize(s) is to be redeemed, the amount of imitation money needed to redeem the prize shall be clearly posted on the prize.+>>

<<+(d) If the value of imitation money is color-coded, the value of each color shall be posted in the room(s) or area(s) were the casino night game(s) is operated and where the prize(s) is displayed.+>>

<<+(e) The value of any token used in connection with a casino night game shall be clearly marked on the token.+>>

<< NJ ADC 13:47-20.12 >>

<<+13:47-20.12 Imitation money sales; restrictions; amounts+>>

<<+(a) The value of imitation money shall be marked on each chip, script, ticket or token or shall be color coded.+>>

<<+(b) The minimum exchange rate shall be $2.00 of imitation money for every $1.00 of legal currency.+>>

<<+(c) Imitation money shall be:+>>

<<+1. Issued in full dollar amounts;+>>

<<+2. Distributed at the time and place of the event at which it is to be used;+>>

<<+3. Sold by a banker at a banker's window; and+>>

<<+4. Used to place wagers, pay winnings or redeemed for raffle tickets or merchandise prizes.+>>

<<+(d) Any script or ticket used in a casino night event shall bear the date of the event and the name of the organization holding the event.+>>

<< NJ ADC 13:47-20.13 >>

<<+13:47-20.13 Admission fee+>>

<<+A casino night holder may charge a fee for admission to the casino night event.+>>

<< NJ ADC 13:47-20.14 >>

<<+13:47-20.14 Qualifications of equipment provider+>>

<<+A casino night equipment provider shall be approved by the Control Commission pursuant to N.J.A.C. 13:47-13 and be thoroughly familiar with the method of operation of a casino night event as set forth in this subchapter.+>>

<< NJ ADC 13:47-20.15 >>

<<+13:47-20.15 Equipment+>>

<<+(a) All equipment used in a casino night shall be provided by an equipment provider approved by the Control Commission pursuant to the Raffles Licensing Law, N.J.S.A. 5:8-50 et seq., and N.J.A.C. 13:47-8.14.+>>

<<+(b) Equipment used in a casino night, including any piece(s) or part(s) of any games, shall be maintained and operated in a condition which does not show signs of wear. The Control Commission may, at its discretion, determine that equipment is not fit for use and direct that it be removed from play.+>>

<<+(c) A roulette wheel shall be horizontal and level at all times during its operation.+>>

<<+(d) Each skill stop reel, skill stop video and token pusher game used in a casino night shall be identical in all electrical, mechanical and other aspects to a model which has been tested by the Control Commission and certified for use pursuant to N.J.A.C. 13:3-7.+>>

<< NJ ADC 13:47-20.16 >>

<<+13:47-20.16 Prizes; limits; restrictions; other games+>>

<<+(a) The aggregate retail value of all merchandise prizes awarded at a casino night event whether by drawing or redemption shall not exceed $100,000.+>>

<<+(b) Nothing contained in this section shall be construed to prohibit the award of cash or money as a prize in an authorized bingo or raffle game or to prohibit such a game from being held, operated and conducted in accordance with the provisions of the Bingo Licensing Law, N.J.S.A. 5:8-24 et seq., the Raffles Licensing Law, N.J.S.A. 5:8-50 et seq., and the rules governing the conduct of legalized games of chance, N.J.A.C. 13:47, in conjunction with a casino night event.+>>

<< NJ ADC 13:47-20.17 >>

<<+13:47-20.17 Method of play; authorized wagering+>>

<<+(a) Wagers for casino night games shall be in full dollar amounts in imitation money.+>>

<<+(b) Any casino night game operated or conducted at a casino night event shall be operated or conducted in accordance with the provisions of this subchapter.+>>

<< NJ ADC 13:47-20.18 >>

<<+13:47-20.18 Method for opening card game tables+>>

<<+(a) Tables used for card games operated or conducted at a casino night shall be opened pursuant to the following procedures:+>>

<<+1. After receiving the cards at the table, the dealer shall sort and inspect the cards and the supervising class "A" operator shall verify the inspection;+>>

<<+2. Following the inspection of the cards by the dealer and the verification by the supervising class "A" operator, the cards shall be spread out face up on the table, according to suit and in sequence, for visual inspection by the first player to be seated at the table;+>>

<<+3. Immediately prior to the commencement of play and not before a player is afforded an opportunity to visually inspect the cards from each deck at the table, each deck shall be separately turned face down on the table, mixed thoroughly and stacked;+>>

<<+4. Each deck of cards shall be shuffled and cut in accordance with the provisions of this subchapter;+>>

<<+5. If an automated shuffling device is being used, one of the decks shall be cut in accordance with the provisions of this subchapter and the other deck shall be placed or left in the automated shuffling device for the next round of play; and+>>

<<+6. If an automated shuffling device is not being used, one of the decks shall be cut in accordance with the provisions of this subchapter and the other deck shall be maintained for subsequent use. In the alternative, a casino night holder may mix, shuffle and cut only the deck intended for immediate use and maintain the other deck for rotation into the game. Upon rotation, prior to being dealt, the other deck shall be mixed, shuffled and cut.+>>

<< NJ ADC 13:47-20.19 >>

<<+13:47-20.19 Cards: shuffling; cutting; dealing+>>

<<+(a) Cards used in casino night games shall be shuffled as follows:+>>

<<+1. The dealer shall shuffle the cards prior to the beginning of play, whenever the dealer relieves another dealer at a table already in play, at the end of a stack, or at the direction of a class "A" operator; and+>>

<<+2. Cards shall be shuffled by hand or with an automated shuffling device.+>>

<<+(b) Cards used in casino night games shall be cut as follows:+>>

<<+1. After the cards have been shuffled, the dealer shall offer the stack of cards to be cut, with the backs facing away from the dealer, to the player at the farthest point to the right of the dealer provided, however, if the game is just beginning, the cards shall be offered to the first player at the table. If the first player offered the cards refuses the cut, the cards shall be offered to each other player moving clockwise around the table until a player accepts the cut;+>>

<<+2. If no player accepts cut, the dealer shall cut the cards;+>>

<<+3. The person making the cut shall place the cutting card in the stack at least 10 cards from either end. Once the cutting card has been inserted, the dealer shall take all the cards in front of the cutting card and place them on the back of the stack. The dealer shall then insert the cutting card in a position approximately one-quarter of the way from the back of the stack;+>>

<<+4. The stack of cards shall then be inserted into the dealing shoe or held by the dealer for commencement of play; and+>>

<<+5. After the cards have been cut and before any cards have been dealt, a class "A" casino night operator may require the cards to be recut if he or she determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game. If a recut is required, the cards shall be recut, at the class "A" casino night operator's option, by the player who last cut the cards, or by the next person entitled to cut the cards, as determined by (a)1 above.+>>

<<+(c) Cards used in a casino night game shall be dealt as follows:+>>

<<+1. The dealer shall deal each card by holding the deck of cards in the chosen hand and using the other hand to remove the top card of the deck and place it appropriately on the layout; or+>>

<<+2. The dealer shall deal each card from a dealing shoe and place it appropriately on the layout.+>>

<< NJ ADC 13:47-20.20 >>

<<+13:47-20.20 Rules of the game of baccarat+>>

<<+(a) The following words and terms as used for the game of baccarat shall have the following meanings:+>>

<<+"Bank" means the organization licensed to hold the casino night event or its designee.+>>

<<+"Natural" means the point value if either original hand is eight or nine.+>>

<<+"Point count" means the total value of all cards in a hand.+>>

<<+"Stack" means two or more decks of cards which have been shuffled together.+>>

<<+(b) The following equipment shall be used in the game of baccarat:+>>

<<+1. A table, which shall accommodate a maximum of 14 players, with a layout showing wagering options and player and dealer positions;+>>

<<+2. Cards with the following specifications:+>>

<<+i. A minimum of six decks of cards with backs of identical color and design;+>>

<<+ii. Two cutting cards of an opaque solid color, readily distinguishable from the color of the backs and edges of the playing cards and each other; and+>>

<<+iii. Face values as follows:+>>

<<+(1) Any card from two to nine: the value as indicated on the card;+>>

<<+(2) Any 10, jack, queen or king: a value of zero; and+>>

<<+(3) Any ace: a value of one.+>>

<<+(c) The following equipment is optional in the game of baccarat:+>>

<<+1. A dealing shoe; and+>>

<<+2. An automated shuffling device.+>>

<<+(d) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards pursuant to N.J.A.C. 13:47-20.18 and the method of play in (e) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players;+>>

<<+4. Collect all losing wagers and pay all winning wagers; and+>>

<<+5. Collect a five percent commission in imitation money on all winning bets after each round of play.+>>

<<+(e) The method of play for the game of baccarat shall be as follows:+>>

<<+1. A player places a bet that either the bank or the player will attain a score of nine or closest to nine, or that the bank and player will be dealt cards of equal point value. Originally, four cards are dealt alternately to the player and the bank. If the point value of either original hand is eight or nine, it is called a "natural" and no additional cards are dealt. Additional cards are dealt, if appropriate, as set forth in (e)2 and 3 below.+>>

<<+2. Players shall draw or stand as follows:+>>

<<+i. When the players first two cards total zero, one, two, three, four or five, the player shall draw another card;+>>

<<+ii. When the first two cards total a six or seven, the player stands;+>>

<<+iii. When the first two cards total an eight or nine, the player has achieved a natural and the player stands.+>>

<<+3. Dealers shall draw or stand as follows:+>>

<<+i. When the player stands on a six or seven, the dealer shall draw on totals of zero through five, and stand on six through nine;+>>

<<+ii. When the player does not have a natural, the dealer shall draw on the totals of zero, one or two.+>>

<<+4. The point count shall be calculated as follows:+>>

<<+i. Picture cards and any combination of cards that add up to 10 have no value;+>>

<<+ii. Whichever hand totals nine or is closest to nine wins;+>>

<<+iii. If the total value of the cards in a hand is a two-digit number, the left digit of the number shall be discarded having no value and the right digit, zero through nine, shall constitute the point count of the hand (for example, a hand composed of an ace, a two and a four has a point count of seven and a hand composed of an ace, a two and a nine has a total of 12, but a point count of two since the digit one in the number 12 is discarded).+>>

<<+5. Winning wagers shall be paid as follows:+>>

<<+i. Winning hands shall be paid even money; and+>>

<<+ii. A winning bet on a tie shall be paid 8 to 1.+>>

<< NJ ADC 13:47-20.21 >>

<<+13:47-20.21 Rules of the game of beat the dealer+>>

<<+(a) The following equipment shall be used in the game of beat the dealer:+>>

<<+1. A cage having an 18 inch diameter constructed of wire or a similar material so as to give a clear view of the dice within it; or a chute of sufficient height and width to tumble the dice, equipped with at least three baffles;+>>

<<+2. Two dice with the following specifications:+>>

<<+i. With six sides measuring 2.5 inches on each side;+>>

<<+ii. Of a weight equally distributed throughout the cube with no side of the cube heavier than any other side of the cube; and+>>

<<+iii. With spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing three spots is directly opposite the side containing four spots; and+>>

<<+3. A table with 10 player positions and a layout showing the numbers 1 through 12.+>>

<<+(b) The dealer shall:+>>

<<+1. Tumble the dice;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(c) The method of play for the game of beat the dealer shall be as follows:+>>

<<+1. The dealer and then the player each tumble the dice by inverting the cage. The winner is determined by calculating the point count on the top side of the dice when they come to rest. The winner is the person with the highest point count. The dealer wins all ties.+>>

<<+(d) Winning wagers shall be paid 1 to 1.+>>

<< NJ ADC 13:47-20.22 >>

<<+13:47-20.22 Rules of the game of blackjack+>>

<<+(a) The following words and terms as used for the game of blackjack shall have the following meanings:+>>

<<+"Blackjack," "twenty-one" or "natural" means an ace and any other card having a point value of 10, dealt as the initial two cards to a player or a dealer.+>>

<<+"Bust" means the value of the cards dealt in a single hand exceeds 21.+>>

<<+"Double down" means a player's first two cards total either 10 or 11, and the player chooses to double the wager and draw only one additional card.+>>

<<+"Hole card" means the card dealt face down to the dealer.+>>

<<+"Insurance betting" means the dealer's face-up card is an ace and a player(s) makes an additional bet against the possibility of the dealer having a blackjack natural.+>>

<<+"Splitting pairs" means separating any pair dealt and playing each card as an individual hand.+>>

<<+"Stand" or "stay" means a decision not to draw another card.+>>

<<+(b) The following equipment shall be used in the game of blackjack:+>>

<<+1. A table with a blackjack layout showing seven betting positions and all wagering options;+>>

<<+2. One to four decks of 52 cards each, shuffled together and used as one, with the following specifications:+>>

<<+i. Backs of the same color and design; and+>>

<<+ii. Face values as follows:+>>

<<+(1) Any card from two to nine: the value as indicated on the card;+>>

<<+(2) Any 10, jack, queen or king: a value of 10;+>>

<<+(3) Any ace: a value of one or 11 at the discretion of the player.+>>

<<+(c) The following equipment is optional in the game of blackjack:+>>

<<+1. A dealing shoe; and+>>

<<+2. An automated shuffling device.+>>

<<+(d) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards pursuant to N.J.A.C. 13:47-20.18 and the method of play in (g) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(e) If a dealer errs and deals a player a card which the player did not call for, and the card is refused by the player, the card is considered a dead card and shall be "burnt" and discarded by the dealer.+>>

<<+(f) There may be up to seven players at any one table, each of whom may bet on several of their own hands depending on the betting spaces available.+>>

<<+(g) The method of play for the game of blackjack shall be as follows:+>>

<<+1. A player may choose to split pairs. In addition, any two cards each having a value of 10 may be treated as pairs for blackjack only, such as a 10 and jack, jack and queen, or queen and king. A player who receives two cards which are a pair or as treated as a pair on the initial round may choose to separate the two cards and treat each card as the first card dealt in two separate hands;+>>

<<+2. When pairs are split, the player's original wager is placed on one of these cards and an equal amount must be wagered on the other. The player is then dealt one face-up card on the face-up card on his or her right, and he or she must play this hand out. If, in drawing to the first face-up card, the player forms a pair again, he or she may again split pairs, wagering an amount equal to his or her first card on this third hand. The player may continue to split any further pairs. When a player splits a pair of aces, he or she is only permitted to draw one card to each split ace, giving the player two cards in all. If a picture card or 10 or ace is part of a split hand and the player makes a two-card count of 21, it is not a natural and the player is paid off at even money. A player is not permitted to double down on split pairs;+>>

<<+3. A player may choose to double down when his or her first two cards total either 10 or 11. The player doubles his or her wager and is allowed to draw only one additional card. A player, before calling "double down," must double his or her original wager. The player is then dealt a third and final card on the two face-up cards;+>>

<<+4. A player may choose to place an insurance bet/wager when the dealer's face-up card is an ace. Players may make an insurance bet against the dealer's possible natural 21. The dealer, before looking at his or her hole card, inquires if any player wants insurance. A player who desires insurance places an amount equal to half of the present wager on his or her own hand. When the insurance wager is made, the dealer looks at his or her down card. If it is a 10-count, the dealer turns it face-up and announces a "natural." The insurance bettor is paid off at the rate of 2 to 1 for the amount of the insurance bet. If the dealer's hole card is not a 10-count card, the player loses his or her insurance wager;+>>

<<+5. Wagers shall be placed as follows:+>>

<<+i. Before the deal begins, each player must place his or her wager in the betting space directly before himself or herself in full view of the dealer;+>>

<<+ii. When a player plays more than one hand at a time, the player must play the hand farthest to his or her right to completion before being permitted to play the next hand or hands;+>>

<<+6. After all players' bets are placed, the dealer removes the first card from the deck and discards it by placing it aside face-down without showing its face value. This card and other discarded cards are not to be used again until the dealing shoe is empty or the deck in the dealer's hand has been completely dealt. All cards used to make a hand are discarded in the same manner. After the first card has been "burnt," the dealer, starting with the player on the dealer's extreme left, begins dealing clockwise giving one card face-up to each player and one face-up to himself or herself. The dealer next deals each player, starting with the player on his or her extreme left, a second face-up card and one face-down to himself or herself. The dealer has the option of dealing one face-down card to each player;+>>

<<+7. A casino night holder shall have three options in the event of ties between the dealer and the player(s). The method of resolving ties shall be posted at the table. Ties between a player and dealer shall be resolved pursuant to one of the following options:+>>

<<+i. Option i: The casino night holder shall honor a "push" or standoff in the case of all ties;+>>

<<+ii. Option ii: The casino night holder shall honor a "push" or standoff only when the dealer and players have a natural 21; or+>>

<<+iii. Option iii: The casino night holder shall win all ties between the dealer and the player(s);+>>

<<+8. The procedure for when the dealer has a natural is as follows:+>>

<<+i. When the dealer's face-up card is a 10-count or an ace, the dealer must look at his or her hole card. If the dealer has a natural, he or she must immediately turn it face up and announce "twenty-one" or "black jack." If the casino night holder has exercised the option that all ties shall constitute wins for the casino night holder, the dealer then wins and collects all bets, including bets from players having a natural 21. If the casino night holder has exercised either option number one or number two, the dealer declares all ties to be "pushes" and no action is taken on these hands. The dealer wins and collects the bets from players not having a natural 21;+>>

<<+9. The procedure for when a player has a natural is as follows:+>>

<<+i. When the dealer does not hold a natural 21, the player at his or her extreme left plays first. If the player holds a natural 21, he or she announces it and faces the cards so the dealer can verify the count. If the casino night holder has exercised option number two or option number three, the dealer pays off the winning natural 21 at 2 to 1 odds. If the casino night holder has exercised the option that all ties are "pushes" (standoffs), then the dealer pays off the winning natural 21 at 3 to 2 odds. The dealer then "burns" the two played-out cards;+>>

<<+10. The procedure for continuing when no player or the dealer holds cards totaling 21 is as follows:+>>

<<+i. If the player's two cards total less than 21, the player may choose either to:+>>

<<+(1) Stay if satisfied with the total count of his or her two cards; or+>>

<<+(2) Ask for an additional card if he or she is not satisfied with the total count;+>>

<<+ii. The player can continue to ask for cards until he or she is satisfied with the total count of his cards. If the player draws a card which puts the player over 21, he or she must announce a "bust." The dealer takes the player's wager and cards and "burns" the cards in the discard pile;+>>

<<+iii. The play moves to the player's left, clockwise around the table, until all players have played out their hands;+>>

<<+iv. If all players have "busted," the dealer places his or her own cards in the discard pile and deals a new hand;+>>

<<+v. If any player or players are left, the dealer plays his or her hand as follows:+>>

<<+(1) The dealer turns up his or her hole card so that all the cards are exposed;+>>

<<+(2) If the dealer's count is 17, 18, 19 or 20, he or she must stay;+>>

<<+(3) If the dealer's count is 16 or less, he or she must draw a card and continue to draw until the count reaches 17 or more, at which point he or she must stay. If the dealer holds a "soft" 17, that is, a 17-count which includes an ace, he or she must also stay. This also applies to a soft 18, 19 or 20. The dealer stays on 17 and must draw on 16 or less. Dealer busts on 22.+>>

<<+(h) Payouts on winning wagers in the game of blackjack shall be as follows:+>>

<<+1. At the end of the dealer's play, the dealer starts with the first active player on the dealer's extreme right and moves around the table counterclockwise, paying off players who have a higher count than the dealer's with an amount equal to the wager they placed and collecting the wagers from players showing a lesser count;+>>

<<+2. If the dealer's count exceeds 21, the dealer pays off each surviving player an amount equal to the player's wager;+>>

<<+3. If the player and dealer have the same count, the dealer either wins and collects the bet or declares a "push" (standoff), depending upon the option exercised by the casino night holder (as found in (g)7 above).+>>

<< NJ ADC 13:47-20.23 >>

<<+13:47-20.23 Rules of the game of caribbean stud poker+>>

<<+(a) The following words and terms as used for the game of caribbean stud poker shall have the following meanings:+>>

<<+"Ante wager" means the initial wager placed prior to any cards being dealt in order to participate in the round of play.+>>

<<+"Bet wager" means an additional wager made by a player, in an amount double the player's ante wager, after all cards for the round of play have been dealt but before the dealer's hole cards are exposed.+>>

<<+"Fold" means the withdrawal of a player from a round of play by discarding the player's hand after all cards have been dealt, but prior to placing a bet wager.+>>

<<+"Hand" means the five card hand dealt to each player and the dealer.+>>

<<+"Hole card" means any of the four cards which are dealt face down to the dealer.+>>

<<+"Qualifying hand" means a dealer's hand with a rank of ace, king, four, three and two or better.+>>

<<+"Rank" or "ranking" means the relative position of a card or group of cards.+>>

<<+"Round of play" or "round" means one complete cycle of play during which all players have placed ante-wagers, been dealt a hand, have folded or placed bet wagers upon it, and have had their wagers paid off or collected in accordance with the rules of this subchapter.+>>

<<+"Stub" means the cards remaining in a deck after all cards in a round of play have been dealt.+>>

<<+(b) The following equipment shall be used in the game of caribbean stud poker:+>>

<<+1. Two decks of cards with backs of the same color and design;+>>

<<+2. One cutting card of an opaque solid color, readily distinguishable from the color of the backs and edges of the playing cards and each other;+>>

<<+3. A table with a caribbean stud poker layout; and+>>

<<+4. A discard rack.+>>

<<+(c) The following equipment is optional in the game of caribbean stud poker:+>>

<<+1. A dealing shoe; and+>>

<<+2. An automated shuffling device.+>>

<<+(d) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards in accordance with N.J.A.C. 13:47- 20.18 and the method of play in (g) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(e) Players shall keep the five cards dealt in full view of the dealer at all times, examine the cards dealt and place the five cards down on the appropriate area of the layout.+>>

<<+(f) Players shall not touch the cards once they have been placed down on the layout or exchange or communicate information regarding the player's hand prior to revealing the hole cards.+>>

<<+(g) Any violation of (e) or (f) above shall result in a forfeiture of all wagers.+>>

<<+(h) The method of play for the game of caribbean stud poker shall be as follows:+>>

<<+1. Only one deck of cards shall be used at a time.+>>

<<+2. A player shall not be permitted to play more than one hand per round of play.+>>

<<+3. Only players who are seated at the caribbean stud poker table may place a wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play.+>>

<<+4. The permissible poker hands at the game of caribbean stud poker, in order of highest to lowest rank, shall be: royal flush, straight flush, four- of-a-kind, full house, flush, straight, three-of-a-kind, two pairs, and one pair.+>>

<<+5. Players place initial ante wagers in the "ante" betting area of the table. All ante wagers shall be placed prior to the dealer announcing "no more bets".+>>

<<+6. The dealer shall deal the first card face down to the player farthest to the left of the dealer and then, moving clockwise around the table, deal each remaining player a card, face down. The dealer shall then deal one card face down to an area directly in front of the table inventory container designated for the dealer's hand. This procedure shall be repeated until all players have received five cards face down. The dealer's fifth card shall be dealt face up. The cards shall be dealt to each player on top of that player's preceding card.+>>

<<+7. After five cards have been dealt to each player and the dealer, the dealer shall remove the stub from play and place it in the discard rack without exposing the cards.+>>

<<+8. Each player shall, after examining his or her cards, either place a "bet" wager or fold. If a player folds, the player shall forfeit his or her ante wager which shall be collected by the dealer and placed in the table inventory container. A folded hand shall then be immediately collected by the dealer and placed in the discard rack. If a player decides to place a "bet" wager, the "bet" wager shall be in an amount exactly twice that of the "ante" wager.+>>

<<+9. After all players have either placed a bet wager or folded, the dealer shall turn over and reveal his or her hole cards and determine the highest ranking poker hand.+>>

<<+10. Except as otherwise provided below, after the dealer's hole cards are revealed, the dealer shall, starting with the player farthest to his or her right, turn over the player's cards and, if the dealer has a qualifying hand:+>>

<<+i. All losing wagers shall immediately be collected by the dealer;+>>

<<+ii. All losing hands shall then be immediately collected by the dealer and placed in the discard rack; and+>>

<<+iii. Ante and bet wagers made by a player shall be lost if the qualifying hand of the dealer has a hand rank which is higher than the hand of that player.+>>

<<+11. If the hand of the playerties with that of the dealer's qualifying hand, the player's hand shall be a push. The dealer shall not collect or pay the wagers, but shall immediately collect the cards of that player after all losing wagers and hands have been collected.+>>

<<+12. After all losing wagers and pushes have been resolved, all winning wagers shall be paid. All winning hands shall remain face up on the layout until all winning ante and bet wagers are paid. Winning wagers shall be paid in accordance with the payout odds posted. The dealer shall pay all winning wagers beginning with the player farthest to the right of the dealer and continuing counterclockwise around the table. After paying all winning ante and bet wagers, the dealer shall immediately collect the cards of all winning players and place them in the discard rack together with the remaining cards in the deck used for that round of play.+>>

<<+13. All cards collected by the dealer shall be picked up in order and placed in the discard rack in such a way that they can be readily arranged to reconstruct each hand in the event of a question or dispute.+>>

<<+(i) Payouts on winning wagers in the game of caribbean stud poker shall be as follows:+>>

<<+1. Winning ante wagers shall be paid at payout odds of 1 to 1.+>>

<<+2. Subject to the payout limitation below, each winning wager at the game of caribbean stud poker shall be paid at payout odds no less than the odds listed below:+>>

Wager Payout Odds
Royal Flush 100 to 1
Straight Flush 50 to 1
Four-of-a-kind 20 to 1
Full House 7 to 1
Flush 5 to 1
Straight 4 to 1
Three-of-a-kind 3 to 1
Two Pair 2 to 1
One Pair or less 1 to 1

<<+(j) The following restrictions shall apply to the method of play:+>>

<<+1. If a hole card is exposed prior to the dealer announcing "No more bets," all hands shall be void.+>>

<<+2. A card that is found face up in the deck while the cards are being dealt shall not be used in the game and shall be placed in the discard rack. If more than one card is found face up in the deck during the dealing of the cards, all hands shall be void and the cards shall be reshuffled.+>>

<<+3. A card drawn in error without its face being exposed shall be used as though it was the next card from the deck.+>>

<<+4. If any player is dealt an incorrect number of cards, that player's hand shall be void. If the dealer is dealt four cards of the five card hand, the dealer shall deal an additional card to complete the hand. Any other misdeal to the dealer shall result in all hands being void and the cards shall be reshuffled.+>>

<< NJ ADC 13:47-20.24 >>

<<+13:47-20.24 Rules of the game of chuck-a-luck+>>

<<+(a) The following equipment shall be used in the game of chuck-a- luck:+>>

<<+1. A cage, with an 18-inch diameter in which the dice are tumbled; or a chute of sufficient height and width to tumble the dice, equipped with at least three baffles;+>>

<<+2. Three dice with the following specifications:+>>

<<+i. Of a size measuring 2.5 inches on each side;+>>

<<+ii. With six sides bearing traditional dice markings;+>>

<<+iii. Of a weight equally distributed throughout the cube and no side of the cube heavier than any other side of the cube; and+>>

<<+iv. With spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing three spots is directly opposite the side containing four spots; and+>>

<<+3. A table with a layout bearing the numbers 1, 2, 3, 4, 5, 6.+>>

<<+(b) The dealer shall:+>>

<<+1. Tumble the dice;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite of the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(c) The number of players at the table shall be at the dealer's discretion.+>>

<<+(d) The method of play for the game of chuck-a-luck shall be as follows:+>>

<<+1. Players place their wagers on one or more of the layout numbers; and+>>

<<+2. The dice are tumbled in the cage or chute by the dealer.+>>

<<+(e) The method of determining and paying a winner(s) shall be as follows:+>>

<<+1. After the dice come to rest, if a player's number appears on one dice, the payoff odds are 1 to 1;+>>

<<+2. If a player(s) number appears on two dice, the payoff odds are 2 to 1; and+>>

<<+3. If a player(s) number appears on all three dice, the payoff odds are 3 to 1.+>>

<< NJ ADC 13:47-20.25 >>

<<+13:47-20.25 Rules of the game of craps+>>

<<+(a) The following words and terms as used for the game of craps shall have the following meanings:+>>

<<+"Boxperson" means the person responsible for answering any questions or resolving any disputes regarding the conduct of the game.+>>

<<+"Come out point" shall mean a total of four, five, six, eight, nine or 10 thrown by the shooter on the come out roll.+>>

<<+"Come out roll" means the first roll of the dice at the opening of the game and the first roll of the dice after a decision with respect to a "pass bet" and "don't pass bet" has been made.+>>

<<+"Come point" means a total of four, five, six, eight, nine or 10 thrown by the shooter on the next roll following placement of a come bet or don't come bet.+>>

<<+"Crap" means the shooter throws a two, three or 12 on the come-out roll.+>>

<<+"Natural" means if the shooter throws a seven or 11 on the come-out roll.+>>

<<+"Stickperson" means the person responsible for the dice in play.+>>

<<+"Shooter" means the player who is currently throwing the dice.+>>

<<+(b) The following equipment shall be used in the game of craps:+>>

<<+1. A table with high walled sides and an upright rail, which surrounds the table's outside edges, sufficient to prevent the dice from rolling off the table, forming a rectangular enclosure. On the surface of the table is a layout showing all possible wagering options; and+>>

<<+2. Five or more dice with the following specifications:+>>

<<+i. Being formed in the shape of a perfect cube and of a size no smaller than 0.75 of an inch on each side nor any larger than 0.775 of an inch on each side;+>>

<<+ii. Being transparent and made exclusively of cellulose except for the spots, name or trade name of the licensed equipment provider and serial numbers or letters contained thereon;+>>

<<+iii. Having the surface of each of its sides perfectly flat and the spots contained in each side perfectly flush with the area surrounding them;+>>

<<+iv. Having all edges and corners perfectly square and forming perfect 90 degree angles;+>>

<<+v. Having the texture and finish of each side exactly identical to the texture and finish of all other sides;+>>

<<+vi. Having its weight equally distributed throughout the cube and no side of the cube heavier or lighter than any other side of the cube;+>>

<<+vii. Having its six sides bearing white circular spots from one to six respectively with the diameter of each spot equal to the diameter of every other spot on the die;+>>

<<+viii. Having spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing four spots is directly opposite the side containing three spots; each spot shall be placed on the die by drilling into the surface of the cube and filling the drilled out portion with a compound which is equal in weight to the weight of the cellulose drilled out and which forms a permanent bond with the cellulose cube, and shall extend into the cube exactly the same distance as every other spot extends into the cube to an accuracy tolerance of .0004 of one inch; and+>>

<<+ix. Having the name or the trade name of the licensed equipment provider imprinted or impressed thereon.+>>

<<+(c) The dealer shall be responsible for the betting, the payouts and the general conduct of the game in accordance with the provisions of this subchapter.+>>

<<+(d) The boxperson shall be responsible for any questions or disputes regarding the conduct of the game consistent with the provisions of this subchapter.+>>

<<+(e) The stickperson shall be responsible for:+>>

<<+1. Controlling the dice at the table;+>>

<<+2. Retaining all dice not in play in a dice cup;+>>

<<+3. Offering at least five dice from which the first shooter shall select two to throw;+>>

<<+4. Calling out the sum of the numbers on the high or uppermost sides of the two dice when the dice come to rest after a valid throw; and+>>

<<+5. Collecting the dice.+>>

<<+(f) Any number of players can play provided there is room at the table.+>>

<<+(g) The method of play for the game of craps shall be as follows:+>>

<<+1. The stickperson shall offer the dice to the player immediately to the left of the boxperson at the table. If the player rejects the dice, the stickperson shall offer the dice to each of the other players in turn, clockwise around the table until a player accepts the dice;+>>

<<+2. The first player to accept and select two dice becomes the shooter. The shooter throws until he throws a pass or a miss-out;+>>

<<+3. The dice are thrown. After the dice come to rest, the numbers on the upward faces of the dice are added together. The total is the deciding number;+>>

<<+4. On the come-out, if the shooter throws a natural (seven or 11), it is a winning decision called a pass;+>>

<<+5. On the come-out, if the shooter throws a crap (two, three or 12), it is a losing decision called a miss-out. If the shooter throws a four, five, six, eight, nine or 10, that number becomes the shooter's point and the shooter continues throwing until either the shooter throws the point again, which is a winning decision or pass; or the shooter throws a seven, which is a losing decision or a miss-out;+>>

<<+6. When the shooter misses out on the point, the dice pass to the next player on his or her left, and it becomes the next player's turn to shoot. The shooter may pass the dice to the next player on completion of a decision without waiting to miss out on the point;+>>

<<+7. Any player may refuse to shoot in his or her turn, and pass the dice to the next player; and+>>

<<+8. Players may call for a change of dice at any time; the change shall take place immediately after the next decision.+>>

<<+(h) The following shall constitute the definitions of permissible wagers at the games of craps and mini-craps:+>>

<<+1. All bets shall be made before the dice are thrown and shall consist of the following:+>>

<<+i. "Pass bet" shall mean a wager placed on the pass line of the layout immediately prior to the come out roll.+>>

<<+(1) The pass bet shall win if, on the come out roll:+>>

<<+(A) A total of seven or 11 is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.+>>

<<+(2) The Pass Bet shall lose if, on the come out roll:+>>

<<+(A) A total of two, three, or 12 is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before the total is again thrown.+>>

<<+ii. "Don't Pass Bet" shall mean a wager placed on the Don't Pass Line of the layout immediately prior to the come out roll.+>>

<<+(1) The Don't Pass Bet shall win if, on the come out roll:+>>

<<+(A) A total of two or three is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before the total is again thrown.+>>

<<+(2) The Don't Pass Bet shall lose if, on the come out roll:+>>

<<+(A) A total of seven or 11 is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.+>>

<<+(3) The Don't Pass Bet shall be void if, on the come out roll, a total of 12 is thrown.+>>

<<+iii. "Come Bet" shall mean a wager placed on the Come Line of the layout at any time after the come out roll.+>>

<<+(1) The Come Bet shall win if, on the roll immediately following placement of such bet:+>>

<<+(A) A total of seven or 11 is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.+>>

<<+(2) The Come Bet shall lose if, on the roll immediately following placement of such bet:+>>

<<+(A) A total of two, three, or 12 is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before that total is again thrown.+>>

<<+iv. "Don't Come Bet" shall mean a wager placed on the "Don't Come" area of the layout at any time after the come out roll.+>>

<<+(1) The Don't Come Bet shall win if, on the roll immediately following placement of such bet:+>>

<<+(A) A total of two or three is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before that total is again thrown;+>>

<<+(2) The Don't Come Bet shall lose if, on the roll immediately following placement of such bet:+>>

<<+(A) A total of seven or 11 is thrown; or+>>

<<+(B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears.+>>

<<+(3) The Don't Come Bet shall be void if, on the roll immediately following placement of such bet, a total of 12 is thrown.+>>

<<+v. "Place Bet to Win" shall mean a wager that may be made at any time on any of the numbers four, five, six, eight, nine or 10 which shall win if the number on which the wager was placed is thrown before a seven and shall lose if a seven is thrown before such number. All place bets shall be inactive on any come out roll unless called "on" by the player and confirmed by the dealer through placement of an "on" marker button on top of such player's wager.+>>

<<+vi. A "Place Bet to Lose" shall mean a wager that may be made at any time against any of the numbers four, five, six, eight, nine or 10 which shall win if a seven is thrown before the particular number against which the wager is placed and shall lose if the particular number against which the wager is placed is thrown before a seven appears.+>>

<<+vii. "Four the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of four is thrown the hardway (that is, with two appearing on each die) before four is thrown in any other way and before a seven is thrown.+>>

<<+viii. "Six the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of six is thrown the hardway (that is, with three appearing on each die) before six is thrown, in any other way and before a seven is thrown.+>>

<<+ix. "Eight the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of eight is thrown the hardway (that is, with four appearing on each die) before eight is thrown in any other way and before seven is thrown.+>>

<<+x. "10 the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of 10 is thrown the hardway (that is, with five appearing on each die) before 10 is thrown in any other way and before a seven is thrown.+>>

<<+xi. "Field Bet" shall mean a one roll wager that may be made at any time which shall win if any one of the totals two, three, four, nine, 10, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if a total of five, six, seven or eight is thrown on such roll.+>>

<<+xii. "Any Seven" shall mean a one roll wager that may be made at any time which shall win if a total of seven is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.+>>

<<+xiii. "Any Craps" shall mean a one roll wager that may be made at any time which shall win if a total of two, three or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.+>>

<<+xiv. "Craps Two" shall mean a one roll wager that may be made at any time which shall win if a total of two is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.+>>

<<+xv. "Craps Three" shall mean a one roll wager that may be made at any time which shall win if a total of three is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.+>>

<<+xvi. "Craps Twelve" shall mean a one roll wager that may be made at any time which shall win if a total of 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.+>>

<<+xvii. "11 in One Roll" shall mean a one roll wager that may be made at any time which shall win if a total of 11 is thrown on the next roll and shall lose if any other total is thrown.+>>

<<+xviii. "Craps-11 or C and E" shall mean a one roll wager that may be made at any time which shall win, as provided at (i)4 below if either a craps (two, three or 12) or 11 is rolled immediately following placement of such bet and shall lose if any other total is thrown.+>>

<<+xix. "Horn Bet" shall mean a one roll wager that may be made at any time which shall win if any one of the totals two, three, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.+>>

<<+xx. "Horn High Bet" shall mean a wager that may be made at any time which shall win if any one of the totals two, three, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. A Horn High Bet shall be placed in units of five with four units wagered as a Horn Bet and an additional unit wager on one of the totals two, three, 11 or 12. A casino licensee that does not have a designated area on its layouts for the acceptance of a Horn High Bet shall break down the wager into two separate wagers on the "Horn" and one of the totals two, three, 11 or 12.+>>

<<+(i) Payout odds shall be as follows:+>>

<<+1. All odds stated on any layout or in any brochure or other publication distributed by a casino night licensee shall be stated through use of the word "to" and no odds shall be stated through use of the word "for."+>>

<<+2. No casino night licensee or any employee or agent thereof shall pay off winning wagers at the game of craps or mini-craps at less than the odds listed below. A casino night licensee may pay off winning wagers at higher odds than those listed below provided that such odds are uniform at the casino night event.+>>

Wager Payout Odds
Pass Bet 1 to 1
Don't Pass Bet 1 to 1
Come Bet 1 to 1
Don't Come Bet 1 to 1
Place Bet Four to Win 9 to 5
Place Bet Five to Win 7 to 5
Place Bet Six to Win 7 to 6
Place Bet Eight to Win 7 to 6
Place Bet Nine to Win 7 to 5
Place Bet 10 to Win 9 to 5
Place Bet Four to Lose 5 to 11
Place Bet Five to Lose 5 to 8
Place Bet Six to Lose 4 to 5
Place Bet Eight to Lose 4 to 5
Place Bet Nine to Lose 5 to 8
Place Bet 10 to Lose 5 to 11
Four the Hardway 7 to 1
Six the Hardway 9 to 1
Eight the Hardway 9 to 1
10 the Hardway 7 to 1
Field Bet 1 to 1 on three, four,
nine, 10, 11
2 to 1 on two
2 to 1 on 12
Any Seven 4 to 1
Any Craps 7 to 1
Craps Two 30 to 1
Craps Three 15 to 1
Craps 12 30 to 1
11 in one roll 15 to 1

<<+3. A Horn Bet and Horn High Bet shall be paid as if they were four separate wagers on two, three, 11 and 12.+>>

<<+4. A Craps-11 or C and E bet shall be paid as if one half of the wagered amount had been placed on "Any Craps" and one half on "11," and shall be paid as if two separate wagers were made for the one roll.+>>

<<+(j) In addition to the payout odds set forth in (i) above for place bets to win on four, five, six, eight, nine and 10, a casino licensee may offer a player the option of receiving true odds on these bets in return for the player paying to the casino licensee, at the time of making the bet, a percentage of the amount wagered which in no event shall exceed five percent of such wager. Under such circumstances,a casino licensee shall conform to the odds listed below in paying off winning wagers on these bets:+>>

Bet Odds
Four to Win 2 to 1
Five to Win 3 to 2
Six to Win 6 to 5
Eight to Win 6 to 5
Nine to Win 3 to 2
10 to Win 2 to 1

<<+(k) In addition to or in lieu of the payout odds set forth in (i) above for place bets to lose on four, five, six, eight, nine and 10, a casino licensee may offer a player true odds on these bets in return for the player paying to the casino licensee, at the time of making the bet, a percentage of the amount the player could win on such bet which in no event shall exceed five percent of such wager. Under such circumstances, a casino licensee shall conform to the odds listed below in paying off winning wagers on these bets:+>>

Bet Odds
Four to Lose 1 to 2
Five to Lose 2 to 3
Six to Lose 5 to 6
Eight to Lose 5 to 6
Nine to Lose 2 to 3
10 to Lose 1 to 2

<<+(l) Except as provided for in (j) and (k) above, no casino licensee shall charge any percentage, fee or vigorish to a player in making any wager in the game of craps or mini-craps.+>>

<< NJ ADC 13:47-20.26 >>

<<+13:47-20.26 Rules of the game of joker seven+>>

<<+(a) In the game of joker seven, "prial" means three cards of the same rank.+>>

<<+(b) The following equipment shall be used in the game of joker seven:+>>

<<+1. A table with a joker seven betting layout; and+>>

<<+2. One deck of 52 cards and two jokers.+>>

<<+(c) The following equipment is optional in the game of joker seven:+>>

<<+1. A dealing shoe; and+>>

<<+2. An automated shuffling device.+>>

<<+(d) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards in accordance with the provisions in N.J.A.C. 13:47-20.19 and the method of play in (f) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(e) The dealer shall decide the number of players in the game of joker seven.+>>

<<+(f) The method of play for the game of joker seven shall be as follows:+>>

<<+1. Players place bets on the betting squares which represent the various combinations which can arise from a seven card hand.+>>

<<+2. The dealer deals cards face up from the top of the deck to each player one at a time until each player has seven cards.+>>

<<+(g) Winning wagers shall be paid as follows:+>>

1. Color bets: Odds
i. Four or more red or four or more black cards Even money
ii. Four red cards or four black cards (exact) 2 to 1
iii. Five red cards or five black cards (exact) 5 to 1
iv. Six red cards or six black cards (exact) 15 to 1
v. Seven red cards or seven black cards (exact) 25 to 1

2.Other wagering options: Odds
i. No pairs or two pairs 3 to 1
ii. One joker 3 to 1
iii. Two jokers 20 to 1
iv. Any specific pair--aces to kings 9 to 1
v. Prial 12 to 1
vi. The pair within a prial
(1) Two jokers are considered one pair.
(2) The joker has no color value.
(3) A joker bet loses if two jokers are dealt.
 
 
 
9 to 1

3. Odds when four of a kind is dealt: Odds
i. A bet on one pair 9 to 1
ii. A bet on two pairs 3 to 1
iii. A bet on a prial 12 to 1

<< NJ ADC 13:47-20.27 >>

<<+13:47-20.27 Rules of the game of let it ride+>>

<<+(a) The following words and terms as used in the game of let it ride shall have the following meanings:+>>

<<+"Community card" means any of the three cards which is initially dealt face down to a designated area of the table and which is used by all players to form a five card poker hand.+>>

<<+"Hand" means the five card poker hand formed by combining the three cards dealt to the player and the two community cards.+>>

<<+"Let it ride" means that a player chooses not to take back a wager that may be withdrawn.+>>

<<+"Round of play" means one complete cycle of play during which all wagers have been placed, all cards have been dealt and all remaining wagers have been paid off or collected.+>>

<<+(b) The following equipment shall be used in the game of let it ride:+>>

<<+1. Two decks of cards with backs of a different color;+>>

<<+2. One cutting card of an opaque solid color, readily distinguishable from the color of the backs and edges of the playing cards;+>>

<<+3. A table with a layout showing first bet, second bet and third bet boxes at each player position and a place for the three community cards on the dealer's side of the table; and+>>

<<+4. A discard rack.+>>

<<+(c) The following equipment is optional in the game of let it ride:+>>

<<+1. A dealing shoe; and+>>

<<+2. An automated shuffling device.+>>

<<+(d) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards in accordance with the provisions in N.J.A.C. 13:47-20.19 and the method of play in (f) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(e) Players shall:+>>

<<+1. Place their wager and make decisions to withdraw or let it ride; and+>>

<<+2. Keep all cards dealt to them in full view of the dealer at all times.+>>

<<+(f) The method of play for the game of let it ride shall be as follows:+>>

<<+1. Only one deck of cards shall be used at a time.+>>

<<+2. Both decks shall be continuously alternated in and out of play at the end of each round of play.+>>

<<+3. The cards from only one deck shall be placed in the discard rack at any given time.+>>

<<+4. All cards collected by the dealer shall be picked up in order and placed in the discard rack in such a way that they can be readily arranged to reconstruct each hand in the event of a question or dispute.+>>

<<+5. If an automatic shuffling device is used, the second deck of cards shall be continuously shuffled when not in use.+>>

<<+6. A player shall be permitted to play more than one hand per round of play provided the second hand is the next player position to his or her left or right.+>>

<<+7. Only players who are seated at the let it ride table may place a wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play.+>>

<<+8. Each player places three bets of equal amounts in the boxes marked first bet, second bet and third bet in front of the player prior to the dealer calling "No more bets."+>>

<<+9. The dealer, starting with the player farthest to his or her left and continuing clockwise, shall deal one card face down to each player and one card face down to the area on the layout for the community card. The dealer shall repeat this procedure until all players and the community card area have three cards. The second community card dealt shall be placed to the right of the first community card. The third community card dealt shall be placed to the right of the second community card dealt.+>>

<<+10. After the players have examined their cards, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he or she wishes to withdraw bet number one or let it ride.+>>

<<+11. If a player chooses to let bet number one ride, that bet shall remain on the appropriate betting area of the layout until the end of the round of play.+>>

<<+12. If a player chooses to withdraw bet number one, the dealer shall move the gaming chips on the betting area designated for bet number one toward the player who shall then immediately remove the gaming chips from the betting area.+>>

<<+13. After each player has made a decision regarding bet number one, the dealer shall remove the community card that is to the dealer's left, and place the burned card in the discard rack face down.+>>

<<+14. The dealer shall then turn the community card that is to the dealer's left face up and place it on top of the remaining card. The exposed card shall become the first community card.+>>

<<+15. After the first community card is exposed, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he or she wishes to withdraw bet number two or let it ride. This decision shall be made by each player regardless of the decision made concerning bet number one.+>>

<<+16. If a player chooses to let bet number two ride, that bet shall remain on the appropriate betting area of the layout until the end of the round of play.+>>

<<+17. If a player chooses to withdraw bet number two, the dealer shall move the gaming chips on the betting area designated for bet number two toward the player who shall then immediately remove the gaming chips from the betting area.+>>

<<+18. The dealer shall then move the first community card to the right of the card that remains face down in the community card area. The face down card shall be turned face up by the dealer and become the second community card.+>>

<<+19. After the second community card is turned face up, the dealer shall, beginning with the player farthest to his or her right, and continuing around the table in a counterclockwise direction, turn the three cards of each player face up.+>>

<<+20. The two community cards and the three cards dealt to each player shall form the five card poker hand of each player. The dealer shall examine the cards of each player to determine if the player's hand qualifies for a payout.+>>

<<+21. Any wager on a hand which has a rank that is lower than a pair of tens shall be a losing wager. All losing wagers shall be immediately collected by the dealer and placed in the table inventory container. The cards of any player who has made a losing wager shall be collected and placed in the discard rack.+>>

<<+22. After all losing wagers have been collected, all winning wagers, including any winning bonus wagers, shall be paid. All winning hands shall remain face up on the layout until all winning wagers have been paid by the dealer. Each winning wager that remains on the table shall be paid in accordance with the payout odds listed in (g) below.+>>

<<+23. The dealer shall pay all winning wagers beginning with the player farthest to the right of the dealer and continuing counterclockwise around the table. After paying all winning wagers, the dealer shall immediately collect the cards of all winning players and the community cards and place them in the discard rack.+>>

<<+24. All cards collected by the dealer shall be picked up in order and placed in the discard rack in such a way that they can be readily arranged to reconstruct each hand in the event of a question or dispute.+>>

<<+(g) Winning wagers shall be paid as follows:+>>

Hand Odds
Royal Flush 1,000 to 1
Straight Flush 200 to 1
Four of a kind 50 to 1
Full House 11 to 1
Flush 8 to 1
Straight 5 to 1
Three of a kind 3 to 1
Two pair 2 to 1
Pair of 10's or better 1 to 1

<< NJ ADC 13:47-20.28 >>

<<+13:47-20.28 Rules of the game of mini-baccarat+>>

<<+(a) The following words and terms as used for the game of mini-baccarat shall have the following meanings:+>>

<<+"Natural" means the point value of either original hand is eight or nine.+>>

<<+"Point count" means the total value of all cards in a hand.+>>

<<+"Stack" means two or more decks of cards which have been shuffled together.+>>

<<+(b) The following equipment shall be used in the game of mini- baccarat:+>>

<<+1. A table, which shall accommodate a maximum of seven players, with a layout showing wagering options and player and dealer positions; and+>>

<<+2. Cards with the following specifications:+>>

<<+i. A minimum of six decks of cards with backs of identical color and design;+>>

<<+ii. Two cutting cards of an opaque solid color, readily distinguishable from the color of the backs and edges of the playing cards and each other; and+>>

<<+iii. Face values as follows:+>>

<<+(1) Any card from two to nine: the value as indicated on the card;+>>

<<+(2) Any 10, jack, queen or king: a value of zero; and+>>

<<+(3) Any ace: a value of one.+>>

<<+(c) The following equipment shall be optional in the game of mini- baccarat:+>>

<<+1. A dealing shoe; and+>>

<<+2. An automated shuffling device.+>>

<<+(d) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards in accordance with the provisions in N.J.A.C. 13:47-20.19 and the method of play in (e) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players;+>>

<<+4. Collect all losing wagers and pay all winning wagers; and+>>

<<+5. Collect a five percent commission in imitation money on all winning bets after each round of play.+>>

<<+(e) The method of play for the game of mini-baccarat shall be as follows:+>>

<<+1. A player places a bet that either the bank or the player will attain a score of nine, closest to nine, or that the bank and player will be dealt cards of equal point value. Originally, four cards are dealt alternately to the player and the bank. If the point value of either original hand is eight or nine, it is called a "natural" and no additional cards are dealt. Additional cards are dealt, if appropriate, according to the schedule set forth in (e)2 and 3 below.+>>

<<+2. Players shall draw or stand as follows:+>>

<<+i. When the player's first two cards total zero, one, two, three, four or five, the player shall draw another card;+>>

<<+ii. When the first two cards total a six or seven, the player stands;+>>

<<+iii. When the first two cards total an eight or nine, the player has achieved a natural and the player stands.+>>

<<+3. Dealers shall draw or stand as follows:+>>

<<+i. When the player stands on a six or seven, the dealer shall draw on totals of zero through five, and stand on six through nine;+>>

<<+ii. When the player does not have a natural, the dealer shall draw on the totals of zero, one or two.+>>

<<+4. The point count shall be calculated as follows:+>>

<<+i. Picture cards and any combination of cards that add up to 10 have no value (for example, seven and three is zero);+>>

<<+ii. If the total value of the cards in a hand is a two-digit number, the left digit of the number shall be discarded having no value and the right digit, zero through nine, shall constitute the point count of the hand (for example, a hand composed of an ace, a two, and a four has a point count of seven and a hand composed of an ace, a two and a nine has a total of 12, but a point count of two since the digit one in the number 12 is discarded);+>>

<<+iii. Whichever hand totals nine or is closest to nine wins.+>>

<<+5. Wagers shall be paid as follows:+>>

<<+i. Winning hands shall be paid even money; and+>>

<<+ii. A winning bet on a tie shall be paid 8 to 1.+>>

<< NJ ADC 13:47-20.29 >>

<<+13:47-20.29 Rules of the game of money wheel+>>

<<+(a) The following equipment shall be used in a money wheel game:+>>

<<+1. A wheel, hung vertically on an axle, with a 48 or 60-inch diameter having 50 equal spaces. Spaces are divided by a peg. The face of $1.00, $2.00, $5.00, $10.00 or $20.00 bills shall appear individually in all but two spaces. Those two of the spaces shall be marked with special designators. Of the 50 spaces on the wheel, 22 contain the face of $1.00 bill, 14 contain a $2.00 bill, seven contain the face of a $5.00 bill, three contain the face of a $10.00 bill, two contain the face of a $20.00 bill, the remaining two spaces each contain a special designator, usually one contains a picture of a flag and one contains a picture of a joker; and+>>

<<+2. A table with a layout having seven betting spaces containing one of the bill faces or special designators identical to those on the wheel, in each betting space on the layout.+>>

<<+(b) The money wheel game shall be played as follows:+>>

<<+1. Players place wagers on the layout.+>>

<<+2. Prior to the spin of the wheel, the dealer shall call: "No more bets."+>>

<<+3. The wheel is spun by the dealer in either direction and shall complete at least three revolutions to constitute a valid spin.+>>

<<+4. A player wins when the wheel stops and the indicator arm rests on a bill face or designator which is identical to a bill face or designator on the layout on which that player placed a wager.+>>

<<+5. Upon completion of the spin, the dealer shall first collect all losing wagers and then pay all winning wagers.+>>

<<+(c) The payoff odds in the money wheel game shall be as follows:+>>

Wheel stops on Odds
$ 1.00 1 to 1
$ 2.00 2 to 1
$ 5.00 5 to 1
$10.00 10 to 1
$20.00 20 to 1
Other designators 50 to 1

<< NJ ADC 13:47-20.30 >>

<<+13:47-20.30 Rules of the game of multi-action blackjack+>>

<<+(a) The following words and terms as used for the game of multi-action blackjack shall have the following meanings.+>>

<<+"Blackjack" or "natural" means an ace and any other card having a point value of 10 dealt as the initial two cards to a player or a dealer.+>>

<<+"Bust" means the value of the cards dealt in a single hand exceed 21.+>>

<<+"Double down" means a player's first two cards total either 10 or 11, and he chooses to double his or her wager and draw only one additional card.+>>

<<+"Hole card" means the card dealt face down to the dealer.+>>

<<+"Insurance betting" means the dealer's face-up card is an ace and a player(s) makes an additional bet against the possibility of the dealer having a natural.+>>

<<+"Splitting pairs" means separating any a pair dealt and playing each card as an individual hand.+>>

<<+"Stand" or "stay" means a decision not to draw another card.+>>

<<+(b) The following equipment shall be used in the game of multi-action blackjack:+>>

<<+1. A table with a multi-action blackjack layout showing seven betting positions and all wager possibilities;+>>

<<+2. One to four decks of 52 cards each, shuffled together and used as one, with backs of identical color and design, which shall have the following face values:+>>

<<+i. Any card from two to nine: the value as indicated on the card;+>>

<<+ii. Any 10, jack, queen or king: a value of 10; and+>>

<<+iii. Any ace: a value of one or 11 at the discretion of the player.+>>

<<+(c) The following equipment is optional in the game of multi-action blackjack:+>>

<<+1. A dealing shoe; and+>>

<<+2. An automated shuffling device.+>>

<<+(d) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards in accordance with the provisions of N.J.A.C. 13:47-20.19 and the method of play in (f) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(e) There may be up to seven players at any one table.+>>

<<+(f) The method of play and the odds for the game of multi-action blackjack shall be as follows:+>>

<<+1. Player(s) place wagers for the game in at least two of the three betting spots on the layout. Each wager enters the player into that part of the game. The dealer deals each player a card, which is placed in the first of three squares;+>>

<<+2. The dealer gets his or her initial card face up. This card will be used by the dealer in all three rounds of play. Only after all players receive their second card and all hands are played, does the dealer receive a second card;+>>

<<+3. Once a player has been dealt two cards, the player can choose to stay or "take a hit" until the point value of the hand is 21 or less. If a player's point value exceeds 21, the player busts and loses the hand;+>>

<<+4. The dealer shall draw to 16 and shall stand on 17. At the end of the first part of the game, if the player's count is the same as the dealer's it is a standoff or push. If the player's count is greater than the dealer's count and both have not exceeded 21, or the dealer's count exceeds 21, the player wins the first hand;+>>

<<+5. If the first two cards dealt to a player are an ace and any 10 value card, the dealer announces blackjack. The player shall be paid immediately, unless the dealer has a blackjack. If the dealer's initial card is an ace or a 10 value card, the player shall not be paid until the dealer's next card is played. If the dealer has blackjack, it is a push or standoff. If the player has blackjack and the dealer does not, the player gets paid off at odds of 3 to 2. In the event that the player has blackjack, and the dealer draws to 21, the blackjack is the winning hand and shall be paid at odds 3 to 2. If the player has blackjack and the dealer draws to 21, the player's blackjack is the winning hand;+>>

<<+6. After the dealer pays, takes or pushes all the first round wagers, the first round has ended. The dealer then picks up and discards only his or her hit card or cards, keeping the original card on the layout. The dealer then moves that original card to the second square and completes the hand again. All second round wagers are paid, picked up or pushed. As in the first round, the dealer picks up his or her hit card or cards and leaves the original card on the layout;+>>

<<+7. The dealer then moves the card to the third square and draws a hit card or cards and completes the hand. All third round wagers are paid, picked up or pushed; and+>>

<<+8. All the players' cards are picked up, ending the game.+>>

<< NJ ADC 13:47-20.31 >>

<<+13:47-20.31 Rules of the game of red dog+>>

<<+(a) The following equipment shall be used in the game of red dog:+>>

<<+1. A table with a red dog layout;+>>

<<+2. A deck of cards with the following specifications:+>>

<<+i. Backs of the same color and design; and+>>

<<+ii. Face values from highest to lowest as follows:+>>

<<+(1) Any card from two to 10: the value as indicated on the card;+>>

<<+(2) Any jack: a value of 11;+>>

<<+(3) Any queen: a value of 12;+>>

<<+(4) Any king: a value of 13; and+>>

<<+(5) Any ace: a value of 14;+>>

<<+3. Two cutting cards which shall be an opaque, solid color, readily distinguishable from the color of the backs and edges of the playing cards and each other;+>>

<<+4. A dealing shoe; and+>>

<<+5. A discard rack.+>>

<<+(b) An automated shuffling device is optional equipment in the game of red dog.+>>

<<+(c) The dealer shall:+>>

<<+1. Shuffle, cut and deal the cards pursuant to N.J.A.C. 13:40-20.19 and the method of play in (d) below;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay all winning wagers.+>>

<<+(d) The method of play for the game of red dog is as follows:+>>

<<+1. After each full deck of cards is placed in the shoe, the dealer shall remove the first card face down and place it in the discard rack. Each new dealer who comes to the table shall also "burn" one card before dealing any card in a round of lay. The burnt card shall be disclosed if requested by a player;+>>

<<+2. The dealer shall remove a card from the shoe with his or her left hand, turn it face up, and then place it on the appropriate area of the layout with his or her right hand;+>>

<<+3. Except as otherwise provided in this section, all wagers shall be made prior to the first card being dealt for each round of play;+>>

<<+4. All wagers at red dog shall be placed on the appropriate area of the red dog layout;+>>

<<+5. To begin each round of play, the dealer shall place the first card, face up, on the box farthest to the dealer's left. The dealer shall then place the second card, face up, on the box farthest to the dealers right;+>>

<<+6. Once the first card of each round has been removed from the shoe by the dealer, no participant in the game shall handle, remove or alter any wager until a decision has been rendered and implemented with respect to that wager;+>>

<<+7. If the initial two cards dealt have values that are consecutive, the dealer shall announce "The cards are consecutive--tie hand," all wagers shall be void and the round of play shall be concluded;+>>

<<+8. If the initial two cards dealt are of identical value, the dealer shall announce "We have a pair" and shall immediately draw a third card and place it face up in the middle box;+>>

<<+9. If the third card dealt is identical in value to the initial two cards, the dealer shall announce "Three of a kind," the players shall win and all wagers shall be paid at odds of 11 to 1;+>>

<<+10. If the third card dealt is not identical in value to the initial two cards, the dealer shall announce "No three of a kind--tie hand," all wagers shall be void and the round of play shall be concluded;+>>

<<+11. If the initial two cards dealt are neither consecutive nor a pair, the dealer shall announce the "spread" and place a marker on the corresponding spread on the layout. The spread for each round of play shall be a number from one to 11 inclusive and shall be determined by the number of cards whose value can fall between the values of the initial two cards dealt. For example:+>>

<<+i. If the initial two cards dealt are a four and a seven, then the spread shall be two (for example, two cards, the five and six, have a value that falls between four and seven);+>>

<<+ii. If the initial two cards dealt are a nine and a king, then the spread shall be three (for example, three cards, the 10, jack and queen, have a value that falls between the nine and king);+>>

<<+12. If there is a spread after the initial two cards are dealt, a player shall have the option to make a raise wager in addition to the player's original wager by placing on the designated raise area of the layout an amount not in excess of the player's original wager. All raise wagers shall be made immediately after the initial two cards have been dealt and prior to the third card being dealt;+>>

<<+13. After all raise wagers have been made and prior to dealing the third card, the dealer shall announce "Raises closed." The dealer shall then draw a third card, place it face up on the box between the initial two cards and announce the value of the third card. Thereafter, the dealer shall first collect all losing wagers or pay all winning wagers;+>>

<<+14. The player shall win if the value of the third card dealt is between the values of the initial two cards dealt and shall lose if the value of the third card dealt is not between the values of the initial two cards dealt;+>>

<<+15. At the conclusion of each round of play, all cards on the layout shall be picked up by the dealer and placed in the discard rack in order and in such a way that they can be readily arranged to reconstruct the hand in case of a question or dispute; and+>>

<<+16. Whenever the cutting card is reached in the deal of the cards, the dealer shall continue dealing the cards until that round of play is completed. The dealer shall then reshuffle the cards;+>>

<<+(e) Winning wagers and raise wagers in the game of red dog shall be paid at payout odds determined by the spread for that round of play as follows:+>>

Spread Payout Odds
One 5 to 1
Two 4 to 1
Three 2 to 1
Four through 11 1 to 1

<<+(f) A casino night holder shall not decrease the payout odds below those required by (e) above.+>>

<<+(g) Irregularities in the game of red dog shall be handled as follows:+>>

<<+1. A card found face up in the shoe shall not be used in the game and shall be placed in the discard rack;+>>

<<+2. A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe;+>>

<<+3. If a third card is drawn and exposed to the players prior to the dealer announcing "Raises closed," the card shall be discarded and each player shall be given the option of playing out the round or voiding the round of play. Prior to dealing another third card, the dealer shall return the original wager and any raise wager to each player who has chosen to void the round of play; and+>>

<<+4. A player may only wager on one betting area at a red dog table unless the casino nightholder, in its discretion, permits the player to wager on additional betting areas.+>>

<< NJ ADC 13:37-20.32 >>

<<+13:37-20.32 Rules of the game of roulette+>>

<<+(a) The following words and terms as used for the game of roulette shall have the following meanings:+>>

<<+"Crown" or "dolly" means the device used to mark the number on the layout which corresponds to the number in the compartment where the roulette ball comes to rest.+>>

<<+(b) The following equipment shall be used in the game of roulette:+>>

<<+1. A roulette wheel which contains 36 numbers and the symbols 0 and 00;+>>

<<+2. A roulette ball; and+>>

<<+3. A table with a roulette layout.+>>

<<+(c) The dealer shall:+>>

<<+1. Spin the roulette ball;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; and+>>

<<+3. Collect all losing wagers and pay all winning wagers.+>>

<<+(d) The method of play for the game of roulette shall be as follows:+>>

<<+1. All wagers at roulette shall be made by placing gaming chips on the appropriate areas of the roulette.+>>

<<+2. Each player shall be responsible for the correct positioning of their wager on the roulette layout regardless of whether they are assisted by the dealer. Each player must ensure that any instructions the player gives to the dealer regarding the placement of a wager are correctly carried out.+>>

<<+3. Each wager shall be settled strictly in accordance with its position on the layout when the ball falls to rest in a compartment of the wheel.+>>

<<+(e) The permissible wagers in the game of roulette shall be as follows:+>>

<<+1. A "straight" is a wager that the roulette ball will come to rest in the compartment of the roulette wheel that corresponds to a single number selected by the player. The player shall select a number by placing a wager within the box on the roulette layout that contains the selected number.+>>

<<+i. A casino night operator may, at his or her discretion, offer to every player at a roulette table the option to make five simultaneous straight wagers by selecting five adjacent numbers on the roulette wheel;+>>

<<+ii. Any casino licensee offering the "five adjacent number" option as described in (e)1i above, shall use a roulette table layout approved by the Control Commission that includes a replica of the roulette wheel on the layout; and+>>

<<+iii. A player shall make a "five adjacent number" wager by placing five gaming chips or a multiple thereof, on the number indicated on the roulette wheel replica that is the center number of the five adjacent numbers being selected. A player making a "five adjacent number" wager shall be deemed to have made a separate "straight" wager of equal value on each of the five numbers selected;+>>

<<+2. A "split" wager is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to either of two numbers selected by the player. The player shall select the numbers by placing a wager on the line between the two boxes on the roulette layout that contain the two selected numbers, except that a split wager on "0" and "00" may also be placed on the line between the "2nd 12" box and the "3rd 12" box;+>>

<<+3. "Three numbers" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of three numbers in a single row on the roulette layout selected by the player. The player shall select a row of numbers by placing a wager on the outside line of the box on the roulette layout that contains the first number in the selected row:+>>

<<+i. "Three numbers" shall also include a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of the three numbers contained in one of following groups of numbers: "0," "1" and "2"; "0," "2" and "00"; or "00," "2" and "3";+>>

<<+ii. The player shall select one of the "three numbers" wagers identified in i. above, by placing a wager on the common corner of the three boxes containing the selected numbers;+>>

<<+4. "Four numbers" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of four numbers in contiguous boxes on the roulette layout selected by the player. The player shall select the four numbers by placing a wager on the common corner of the four boxes containing the selected numbers;+>>

<<+5. "First five numbers" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of the numbers "0," "00," "1," "2" or "3." The player shall bet on the "first five numbers" by placing a wager on the common corner of the boxes on the roulette layout that contain the label "1st 12" and the numbers "0" and "1";+>>

<<+6. "Six numbers" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of six numbers contained in two contiguous rows of numbers on the roulette layout selected by the player. The player shall select the two rows of numbers by placing a wager on the outside common corner of the boxes on the roulette layout that contain the first number in each of the rows being selected;+>>

<<+7. "Column" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of 12 numbers contained in a single column on the roulette layout selected by the player. The player shall select a column of 12 numbers by placing a wager in the box on the roulette layout that is at the bottom of the column being selected;+>>

<<+8. "Dozen" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of 12 consecutive numbers from "1" through "12," "13" through "24," or "25" through "36" selected by the player. The player shall select the 12 numbers by placing a wager in the box on the roulette layout labeled "1st 12" ("1" through "12"), "2nd 12" ("13" through "24"), or "3rd 12" ("25" through "36");+>>

<<+9. "Red" is a wager that the roulette ball will come to rest in any compartment of the roulette wheel that corresponds to a number with a red background on the roulette wheel. The player shall bet on "red" by placing a wager within the red box on the roulette layout used for such wagers;+>>

<<+10. "Black" is a wager that the roulette ball will come to rest in any compartment of the roulette wheel that corresponds to a number with a black background on the roulette wheel. The player shall bet on "black" by placing a wager within the black box on the roulette layout used for such wagers;+>>

<<+11. "Odd" is a wager that the roulette ball will come to rest in any compartment of the roulette wheel that corresponds to an odd number. The player shall bet on "odd" by placing a wager within the box on the roulette layout that is labeled "Odd";+>>

<<+12. "Even" is a wager that the roulette ball will come to rest in any compartment of the roulette wheel that corresponds to an even number. The player shall bet on "even" by placing a wager within the box on the roulette layout that is labeled "Even";+>>

<<+13. "1 to 18" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of 18 consecutive numbers from "1" through "18." The player shall bet on "1 to 18" by placing a wager within the box on the roulette layout that is labeled "1 to 18";+>>

<<+14. "19 to 36" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of 18 consecutive numbers from "19" through "36." The player shall bet on "19 to 36" by placing a wager within the box on the roulette layout that is labeled "19 to 36";+>>

<<+15. A casino night operator may, in its discretion, offer to every player at a roulette table the option to make a "seven numbers" wager. "Seven numbers" is a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of the numbers "10," "11," "12," "13," "14," "15" or "33."+>>

<<+i. Any casino night operator offering the "seven numbers" option shall use an approved roulette table.+>>

<<+ii. The player shall bet on "seven numbers" by placing a wager within the area on the roulette layout that is designated for such wager.+>>

<<+(f) Winning wagers at the game of roulette shall be paid out at the following odds:+>>

Bets Payout Odds
Straight 35 to 1
Split 17 to 1
Three Numbers 11 to 1
Four Numbers 8 to 1
First Five Numbers 6 to 1
Six Numbers 5 to 1
Seven Numbers 4 to 1
Column 2 to 1
Dozen 2 to 1
Red 1 to 1
Black 1 to 1
Odd 1 to 1
Even 1 to 1
One to 18 1 to 1
19 to 36 1 to 1

<<+(g) When roulette is played on a double zero wheel and the roulette ball comes to rest in a compartment marked zero (0) or double zero (00), a player shall lose, at the casino night operator's option, either one-half of each wager on red, black, odd, even, one to 18, and 19 to 36 or the entire wager. If the former option is chosen by a casino night operator, the remaining half of each such wager shall be returned to the player by the dealer. Each casino night operator offering double zero roulette shall provide notice of the option in effect at the table.+>>

<<+(h) When roulette is played on a single zero wheel and the roulette ball comes to rest in a compartment marked zero (0), wagers on red, black, odd, even, one to 18, and 19 to 36 shall be lost.+>>

<<+(i) When roulette is played on a double zero wheel being used as a single zero roulette wheel:+>>

<<+1. Notice shall be posted at the table;+>>

<<+2. The dealer shall announce "no spin," declare the spin void and respin the wheel if the roulette ball comes to rest in a compartment marked double zero (00); and+>>

<<+3. Wagers on red, black, odd, even, one to 18 and 19 to 36 shall be lost if the roulette ball comes to rest in a compartment marked zero (0).+>>

<<+(j) The dealer shall spin the roulette ball as follows:+>>

<<+1. The roulette ball shall be spun in a direction opposite to the rotation of the wheel and shall complete at least four revolutions around the track of the wheel to constitute a valid spin;+>>

<<+2. While the ball is still rotating in the track around the wheel, the dealer shall call "No more bets"; and+>>

<<+3. Upon the ball coming to rest in a compartment, the dealer shall announce the number of the compartment and shall place a point marker known as a "crown" or "dolly" on that number on the roulette layout.+>>

<<+(k) If a casino licensee offers the "five adjacent numbers" wagering option, the dealer shall then move one-fifth of each winning "five adjacent numbers" wager from the roulette wheel replica on the layout to the box on the main roulette layout that contains the single number corresponding to the compartment in which the roulette ball came to rest.+>>

<<+(l) After placing the crown on the layout and, if applicable, complying with the provisions of (k) above, the dealer shall first collect all losing wagers and then payoff all winning wagers.+>>

<<+(m) Irregularities in the game of roulette shall be handled as follows:+>>

<<+1. If the ball is spun in the same direction as the wheel, the dealer shall announce "No spin" and shall attempt to remove the roulette ball from the wheel prior to its coming to rest in one of the compartments;+>>

<<+2. If the roulette ball does not complete four revolutions around the track of the wheel, the dealer shall announce "No spin" and shall attempt to remove the ball from the wheel prior to its coming to rest in one of the compartments; and+>>

<<+3. If a foreign object enters the wheel prior to the ball coming to rest, the dealer shall announce "No spin" and shall attempt to remove the ball from the wheel prior to its coming to rest in one of the compartments.+>>

<< NJ ADC 13:47-20.33 >>

<<+13:47-20.33 Rules of the game of under/over+>>

<<+(a) The following equipment shall be used in the game of under/over:+>>

<<+1. An hourglass shaped cage 18 inches in diameter, constructed of wire or a similar material so as to give a clear view of the dice within it; or a chute of sufficient height and width to tumble the dice, equipped with at least three baffles;+>>

<<+2. Two dice with the following specifications:+>>

<<+i. Of a size measuring 2.5 inches on each side;+>>

<<+ii. With six sides bearing traditional dice markings;+>>

<<+iii. Of a weight equally distributed throughout the cube with no side of the cube heavier than any other side of the cube; and+>>

<<+iv. With spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing three spots is directly opposite the side containing four spots; and+>>

<<+3. A table layout bearing three betting spaces, "over 7," "under 7" and "7."+>>

<<+(b) The dealer shall:+>>

<<+1. Tumble the dice;+>>

<<+2. Be responsible for the operation of the game in accordance with the provisions of this subchapter;+>>

<<+3. Take a position at the table opposite the players; and+>>

<<+4. Collect all losing wagers and pay off all winning wagers.+>>

<<+(c) The method of play for the game of under/over shall be as follows:+>>

<<+1. The player will place a wager on any one of the three spaces on the table layout.+>>

<<+2. The dice are tumbled in the cage by the dealer. After the dice come to rest, winners are determined based upon the bet and outcome.+>>

<<+(d) The payout odds in the game of under/over shall be as follows:+>>

<<+1. If the number totaled on the dice is under seven, the payoff odds are 1 to 1;+>>

<<+2. If the number totaled on the dice is over seven, the payoff odds are 1 to 1; and+>>

<<+3. If the number totaled on the dice is seven, the payoff odds are 4 to 1.+>>



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Rule Proposals Office of Consumer Protection Consumer Affairs Feedback NJ Dept. of Law and Public Safety State of New Jersey

Posted May 6, 2002